Digital-Tutors - Creating UV Layouts for Cartoon Characters in 3ds Max
Digital-Tutors - 在3ds Max中创建卡通人物UV坐标
在这个教程中,我们将在3ds Max里使用多种技术来展开科学家卡通角色的UV坐标。
In this course we will use a variety of techniques to create a UV layout for the scientist character in 3ds Max. When texturing polygonal geometry, having a good UV layout is really important. Even when using interactive painting packages like Mudbox or ZBrush, having a well laid UV map will make modifying the textures easier. In this course, we'll make use of the Unwrap UVW modifier and its various mapping techniques to create multiple UV layouts for our cartoon character. We'll use some basic projection methods like planar mapping or cylindrical mapping and we'll use pelt mapping to unwrap the head. In addition, we'll take a look at how we can copy and paste UVs to different parts of the character and some methods for making sub-object selections easier. Upon completion, you'll have a UV layout for your modeled scientist character and be able to create UVs for your own characters.
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