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Digital Tutors - Retopologizing Meshes in 3DS Max
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Digital Tutors - Retopologizing Meshes in 3DS Max

Digital Tutors - 在3DS Max种重新拓扑模型

 

在这个教程中,我们要探索修改低分辨率网格拓扑结构的方法,以更好地补充正常映射细节。

 

In this course we're going to explore a method of  modifying the topology of your low resolution meshes to better  complement normal mapped detail. Sculpting high resolution detail into  our models has become common practice. To get the high resolution detail  out of our particular sculpting package and onto more reasonably  detailed meshes requires the use of normal or displacement maps. But the  topology that we use to sculpt these meshes isn't always the best when  creating our final asset. Redefining the topology on our low resolution  mesh is a great way to make sure the mapped geometry matches the shape  of the high resolution version as closely as possible.

 


标签: 建模 教程 max 3D
分类:教程 > 3D教程 > 3Ds max
发布:CGer | 查看: | 发表时间:2013/8/26 18:11:44 | 更新时间:2015/9/9 22:52:06

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