Digital Tutors - Retopologizing Meshes in 3DS Max
Digital Tutors - 在3DS Max种重新拓扑模型
在这个教程中,我们要探索修改低分辨率网格拓扑结构的方法,以更好地补充正常映射细节。
In this course we're going to explore a method of modifying the topology of your low resolution meshes to better complement normal mapped detail. Sculpting high resolution detail into our models has become common practice. To get the high resolution detail out of our particular sculpting package and onto more reasonably detailed meshes requires the use of normal or displacement maps. But the topology that we use to sculpt these meshes isn't always the best when creating our final asset. Redefining the topology on our low resolution mesh is a great way to make sure the mapped geometry matches the shape of the high resolution version as closely as possible.
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