Artstation - Xavi Anguita - Procedural Eye Generator - Substance Painter 插件
Substance Painter 程序化的眼睛生成器。该工具将允许您生成无限的眼睛变化,就像它按程序制作的一切一样。 就像单击“随机化”按钮并在您喜欢最终结果时导出纹理一样简单:)
程序将生成 2 组纹理,一组用于虹膜,另一组用于水晶。要定义瞳孔的形状,您可以导入自己的贴图或使用图表中包含的默认贴图之一。
我还打开了基本选项,以便用户可以调整它们以满足他的需求:形状、颜色甚至血管强度!
该工具是使用 Substance Designer 2019.1.3 制作的,旨在在 Substance Player 或 Substance Designer 中使用,但它也与 Substance Painter 兼容,并且很快将可用于虚幻引擎 4,因此请继续关注更新。
对于我的渲染,我使用了 Marmoset Toolbag 3,启用了地下选项,并自己创建了一只眼球。 但是,您可以轻松地将纹理映射到您自己的眼睛中,确保边框与您的网格匹配并在您喜欢的软件中渲染它。
Hi all!
I'm glad I can finally show you the final version of the Procedural Eye Generator.
This tool will allow you to generate infinity of eye variations, as everything it’s procedurally made. It's as simple as clicking the Randomize button and export the textures when you like the final result :)
The graph will generate 2 set of textures, one for the Iris and another one for the Crystalline.
To define the shape of the pupil, you can either import your own map or use one of the default ones included in the graph.
I have also left opened the basic options so the user can tweak them to satisfy his needs: shape, color and even the blood veins intensity!
This tool has been made with Substance Designer 2019.1.3 and it’s meant to be used in Substance Player or Substance Designer, but it's also compatible with Substance Painter and it'll be available for Unreal Engine 4 soon, so stay tuned for updates.
For my renders I have used Marmoset Toolbag 3 with the subsurface option enabled and one eyeball created myself. However, you can easily map the texture into your own eye, making sure that the border matches with your mesh and render it in your favourite software.
It's been a great challenge working on this, but I'm quite happy with the final result and I hope you guys enjoy it too :D
Thank you so much in advance for your support. Really hope you like it!
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