Artstation - Turtle LAB - Real Time Fur Techniques
在此带解说的视频教程中,您将学习通过三种不同且互补的技术轻松创建实时毛发。
第一个特别适合有毛皮的动物和角色,甚至是现实的动物和角色。 它使用 Zbrush 的纤维网格,以特殊方式烘焙,以提供漂亮的毛皮效果!
第二种技术适用于更多的小碎片,或者需要较少控制头发的方向,例如衣服上的皮毛。
对于第三个,我们将使用卡片来打破角色的轮廓。
课程中将使用以下软件:
Zbrush 2021.1.1(纤维网格)
物质设计师/画家(烘焙/纹理)
Marmoset Toolbag 3(实时渲染)
Maya
In this commented video walkthrough, you'll learn to easily create Real Time Fur through three differents and complementary techniques.
The first one is particularly suitable for animals and characters with fur, even realistic ones. It uses Fibrermesh from Zbrush, baked in a particular way to give a nice Fur effect!
The second technique is for more little pieces, or that requires less control on the direction of the hair like fur on clothes.
For the third one we'll use cards to break silhouette of the character.
You'll use :
Zbrush 2021.1.1 (Fibermesh)
Substance Designer / Painter (baking/texturing)
Marmoset Toolbag 3 (real time rendering)
Maya
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