mDust 1.1
mDust 是一个 Blender 几何节点设置,允许用户在物体表面生成灰尘颗粒。 可用于宏观和特写场景渲染、建筑渲染的额外真实感维度、织物上的额外绒毛或只是普通的旧灰尘地板。
mDust is a geometry nodes setup that allows the user to generate dust particles on objects surfaces. Usable applications would be for macro/closeup renders, an extra dimension of realism for architecture renders, extra fuzz on fabric or just a regular old dusty floor.
The setup is quite simple, it scatters particle instances from a collection onto objects located in a "dustyObjects" collection and concentrates the scattering to the top world-normal of the objects.
The controllers you get in the modifiers tab are particleCount, particleScale and seed, as well as the ability to select the collections you want to use.
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