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mDust - Blender 中在物体表面创建灰尘的插件
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mDust 1.1


mDust 是一个 Blender 几何节点设置,允许用户在物体表面生成灰尘颗粒。 可用于宏观和特写场景渲染、建筑渲染的额外真实感维度、织物上的额外绒毛或只是普通的旧灰尘地板。


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mDust is a geometry nodes setup that allows the user to generate dust particles on objects surfaces. Usable applications would be for macro/closeup renders, an extra dimension of realism for architecture renders, extra fuzz on fabric or just a regular old dusty floor. 


The setup is quite simple, it scatters particle instances from a collection onto objects located in a "dustyObjects" collection and concentrates the scattering to the top world-normal of the objects. 


The controllers you get in the modifiers tab are particleCount, particleScale and seed, as well as the ability to select the collections you want to use.


标签: blender 插件 软件 工具 灰尘 粉尘
分类:资源 > 软件资源 > Blender及其插件
发布:CGer | 查看: | 发表时间:2023/11/14 20:44:28 | 更新时间:2023/11/14 20:49:22

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链接: https://pan.baidu.com/s/1WKlLseuccrO9KjBDY436Yg?pwd=6ftg 提取码: 6ftg 





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