B-Renderon V3.1 Win
B-Renderon v3.1 Standalone Render Manager WIN
Blender 动画师越来越依赖命令行脚本进行渲染,这既是因为性能的提高(即更少的内存消耗,更少的渲染崩溃与某些附加组件,以及通常更快的渲染),也因为我们经常需要留下多个Blender 文件来渲染一夜或一个周末。
但是编写命令行脚本可能非常繁琐且容易出错(键入错误通常会导致渲染丢失)。这就是为什么我开发了 B-Renderon,这是一个独立的程序,具有漂亮且方便的图形界面,可以从命令行渲染多个Blender文件,而无需打扰(甚至看不到,除非您愿意)命令行。
几乎所有在支持的平台上使用Blender并用它进行渲染的人都会从使用B-Renderon中受益。一旦你在渲染工作流程中采用了像B-Renderon这样的工具,方便到你会感觉它不可或缺,这取决于你正在处理的项目。只需将一堆Blender文件拖放到 B-Renderon 上,点击渲染,然后第二天看到它们就全部渲染好了,这简直令人非常满意。能够轻松批量渲染Blender场景/摄像机/视图图层或具有不同Blender版本的不同文件,或者快速设置不同的帧范围并渲染它们,这种灵活性使繁琐的过程变得轻而易举。
在具有多个 GPU 的系统中,它还可以极大地帮助,在并行实例中使用不同的 GPU 加速渲染,同时渲染不同的帧等功能。
I work every day at a small animation studio, using Blender (among other software), and then I come home and use Blender some more for personal projects. Both at my job and at home, I found that I, and the other animators I work with, were relying more and more on command line scripts to render, both because of performance improvement (i.e. less memory consumption, less rendering-crashes with some add-ons, and generally faster renders) and because we often times need to leave multiple blend files to render overnight or over the weekend.
But writing command line scripts can be quite tedious and error prone (typing errors are often times lead to a render missed). That's why I developed B-Renderon, a standalone program with a nice and handy graphical interface to render multiple blend files from command line, without bothering with (or even seeing, unless you want to) the command line.
While developing it, several ideas came to mind to expand and improve upon it, and it ended up being something definitely cooler and more useful than I had envisioned.
Who can benefit from it?
In my opinion, pretty much everyone using Blender on the supported platforms, and making renders with it, would benefit from using B-Renderon. In my experience, once you have adopted a tool like B-Renderon in your rendering workflow, it ranges from being handy to feeling indispensable, depending on the projects you are dealing with. Simply dragging and dropping a bunch of blends onto B-Renderon, hitting render, and coming the next day to see them all rendered is just satisfying. And the flexibility of being able to easily batch render blends scenes / cameras / viewlayers or different blends with different blender versions, or to quickly set up different frame ranges and render them, to name a few, turns tedious processes into a breeze. It can also help immensely in systems with multiple GPUs, to speed up rendering using different gpu's in parallel instances rendering different frames at the same time.
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