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Udemy - Unreal Engine 5 UI Design Advance inventory system with UE5 [ENG]
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Udemy - Unreal Engine 5 UI Design Advance inventory system with UE5 [ENG]

虚幻引擎5 UI设计教程:使用UE5开发库存系统(背包和拾取系统),19.7GB。


在本课程中,我们将学习有关创建高级动态库存系统的所有信息,我们将从非常基本的东西开始,比如导入文件,然后我们从UI的资金管理系统开始,之后,我们开始设计类似于塞尔达传说健康条的健康条,接下来我们将了解虚幻引擎 5 中的 Tab 系统,然后我们将学习如何捡起物品,然后我们将创建一个动态库存系统,我们学习使用数组和结构。我们还将了解组件以及为什么要使用它们,我们还将学习如何以模块化方式编写代码,以便在您的游戏中重新使用。


接下来,我们将创建项目持有人和项目信息小部件,以便我们可以将鼠标悬停在特定项目上,该项目将为我们提供信息值,例如功率、名称和描述。然后,我们还将学习如何将 3d 身体添加到我们的 UI 中,此外,我们还学习如何使用和装备物品,最后,我们将了解拖放及其工作原理。


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Hello Everybody, in this course we are going to learn everything that you need to know about creating a advanced dynamic inventory system

we will start with very basic stuff like importing files

then we start with the money management system for the UI

after that we start designing the health bar similar to legends of zelda health bar

next we will learn about the Tab system in unreal engine 5

then we will learn how to pick items up

then we will be creating a dynamic inventory System we learn to work with arrays and structures.

we will also learn about components and why we should use them

we also learn about how to write code in a modular way so it can be reusable within your game.

next we will create item holders and item info widgets so we can hover over a specific item that will give us the information value like power, name, and description.

Then we will also learn how to add a 3d body to our UI

Also we learn how to use and equip items

at the end we learn about drag and drop and how it works completely

we have a very active friendly discord channel that you can join and ask your questions and get help

we have a legend there that is always around and willing to help


标签: UE Unreal Engine 引擎 教程 游戏 开发 物品 仓库 拾取 背包
分类:教程 > 3D教程 > Unreal Engine
发布:CGer | 查看: | 发表时间:2023/10/29 14:51:09 | 更新时间:2023/10/29 14:51:09

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