Procedural Sky System 0.2.2
一个完全程序化的 Blender 天空系统,包含一个绑定世界节点图和太阳和月亮,可以在白天/黑夜和晚上/早上之间动态转换。适用于Eevee和Cycles,可用作HDRI替代品。使用简单的设置确定天空、云彩和太阳颜色,完全可定制颜色。云可以轻松控制和动画,并通过阴影和高光模拟阴影。
非常适合幻想、卡通和半现实主义场景。添加湍流和柔和度以描绘纤细的云层,或增加密度并使阴影变暗,以获得戏剧性的暴风雨天空。这种天空设置是为艺术控制而不是科学准确性而创建的,它用途广泛,但经过精心引导,不会产生夸张的结果。只需调整世界材质中的参数和色彩。
绑定的太阳使用太阳光照对象来驱动世界,可自定义的太阳的位置。太阳本身确保其角度始终相对于场景中心,因此可以将太阳放置在任何位置,而无需手动旋转太阳。然后,太阳角度成为白天/晚上或早晨颜色模式的驱动因素。
Formerly a world material now an add-on.
A fully procedural sky system containing a World node-graph and sun and moon rig that dynamically transitions between day/night and evening/morning. Works in both Eevee and Cycles and can be used as HDRI alternative. Fully customizable colours using a simple ramp setup to determine sky, clouds and sun colours. Clouds can be easily controlled and animated and emulate shading with shadows and highlights.
Perfect for fantasy, cartoons and semi-realism. Add turbulence and softness to depict wispy clouds or increase density and darken shadows for a dramatic stormy sky. Created for artistic control, not scientific accuracy, this sky setup is infinitely versatile yet carefully guided as to not produce overblown results. Simply tweak parameters and colour ramps in the world material.
The Sun Rig uses a sun light object to drive the position of a visible and customisable sun in the world shader. The rig itself ensures its angle is always in relation to the scenes centre and therefore the sun can be placed at any location with any need for manually rotating it. The suns angle then becomes the driving factor for the day/ evening or morning colour modes.
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