CGCircuit - Real-Time Character Optimization - From Film to Games
CGCircuit - 实时角色优化教程 - 从电影到游戏,17.2GB。
在这个在线课程中,观众将学习创建游戏就绪角色的基本要素,以及转换VFX网格体以供实时使用的技术。以我们之前课程中的角色为例,学生将创建一个实时网格体,该网格体已准备好导入实时引擎。他们将使用行业标准软件,如Maya,Zbrush,Substance 3D Painter和Marmoset Toolbag进行演示。
学生将深入了解创建游戏就绪网格所需的关键元素,包括如何在保持UV的同时减少多边形,以及如何创建实时工作的优化纹理。在课程结束时,他们将发展出一套强大的技能,可以应用于他们自己的项目和游戏开发或VFX的进一步研究。
In this online course, viewers will learn the essentials of creating game-ready characters, along with the techniques for converting a VFX mesh for use in real-time. Using the character from our previous courses as an example, students will create a real-time mesh that’s ready to be imported into a real-time engine. They will use industry-standard software such as Maya, Zbrush, Substance 3D Painter, and Marmoset Toolbag for presentation.
Students will gain a solid understanding of the key elements required to create a game-ready mesh, including how to reduce polygons while maintaining UVs, and how to create optimized textures that work in real-time. By the end of the course, they will have developed a robust skill set that can be applied to their own projects and further studies in game development or VFX.
1 - Intro
2 - Modeling and Retopo
3 - UVs
4 - Baking and Textures
5 - Hair
6 - Model Preparation
7 - Lookdev and Lighting
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