Udemy - Unreal Engine 5 - Gameplay Ability System - Top Down RPG
Udemy - 虚幻5引擎 - 游戏能力系统 - 俯视视角的角色扮演游戏创建教程,53.1GB
这是目前最全面的虚幻引擎课程。如果您想学习如何构建功能齐全的 RPG 游戏,本课程将使您能够使用可扩展的代码库来构建,并使用 AAA 质量代码构建。如果您曾经想过在C++和蓝图之间划清界限,那么这就是适合您的课程。如果你曾经想创建一个包含统计系统、能力、升级、法术、属性、菜单的 RPG,同时保持你的代码库干净并遵循最佳实践,这就是你的课程。如果你想提升虚幻引擎开发能力,更好地了解引擎的内部工作原理,那么本课程就是为你准备的。如果您计划使用互连系统制作自己的严肃游戏,涉及属性、能力、升级、敌人和 AI,并为多人游戏编码,那么这就是适合您的课程!
在本课程中,我们将创建一个自上而下的RPG风格的游戏,其中包含使用虚幻引擎内置的游戏能力系统(GAS)构建的系统。在这里,您将学习如何构建已发布的游戏,并对其进行专业编码,以便可以轻松扩展、升级和维护。我们遵循SOLID编码原则,并以AAA级发行的游戏(如Fortnite)的方式平衡蓝图/C++比率。我在 AAA 发布游戏代码方面的经验,以及与行业资深开发人员的咨询,使我能够向您揭示真实发布游戏的代码库的方式。如果你曾经想知道蓝图与C++相比,蓝图中可以保留多少游戏,那就别无所求。这门课程就是答案。
此游戏项目中的资源是专门为本课程制作的,并将在资源包中提供。这包括:
角色,包括主角光环,以及包括哥布林战士、哥布林游侠、哥布林萨满、红黑恶魔、食尸鬼和蘑菇在内的敌方角色。
一个模块化的地下城包,可以拼凑在一起制作基本的地牢
存储点和方尖碑
粒子系统效果,包括爆炸、升级效果、弹弓、命中冲击、电束、火球、火霹雳、火焰、眩晕效果的星星等等!
敌人、脚步声、法术等的音效!
HUD的纹理,包括高质量的按钮,框架,动态动画的法术地球仪,进度条,XP栏等等!
光环和所有敌人的完整动画集
更多其他知识点!
This is the most comprehensive Unreal Engine course available. If you want to learn how to architect a fully-functional RPG game, this course will give you the ability to do so with an expandable code base, architected with AAA quality code. If you've ever wondered where to draw the line between C++ and Blueprints, this is the course for you. If you've ever wanted to create an RPG complete with a stats system, abilities, leveling up, spells, attributes, menus, all while keeping your code base clean and following best practices, this is the course for you. If you want to step up your Unreal Engine development capabilities and better understand the inner workings of the engine, this course is for you. If you have plans to make your own serious game with interconnecting systems, involving attributes, abilities, level ups, enemies and AI, and coded for multiplayer, this is the course for you!
In this course, we will create a top-down RPG style game, filled with systems architected using Unreal Engine's built-in Gameplay Ability System (GAS). This is where you will learn how to architect a shipped game, and code it expertly so it can be easily expanded, upgraded, and maintained. We follow SOLID coding principles, and balance the Blueprint/C++ ratio in a way that AAA shipped games do, such as Fortnite. My experience with AAA shipped game code, as well as consultations with industry veteran developers has allowed me to reveal to you the way a real shipped game's code base looks like. If you've ever wondered how much of a game can be kept in Blueprint versus C++, look no further. This course is the answer.
The assets in this game project were made specifically for this course, and will be provided in an asset pack. This includes:
Characters, including Aura, the main character, as well as enemy characters including Goblin Warriors, Goblin Rangers, a Goblin Shaman, Red and Black Demons, the Ghoul, and a Shroom.
A modular dungeon pack that can be pieced together to make basic dungeons
A waypoint shrine and obelisks
Particle Niagara System Effects, including explosions, level up effects, slingshot rocks, hit impacts, electricity beams, fireballs, fire bolts, flames, stars for stun effects, and more!
Sound effects for enemies, footsteps, spells, and more!
Textures for the HUD, including high-quality buttons, frames, dynamically-animated spell globes, progress bars, XP bar, and more!
Full animation sets for Aura and all enemies
Much more!
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