Udemy - Basic Auto-Rigging for Games in Houdini
Udemy - 胡迪尼游戏的自动绑定系统教程,19.9GB。
在本课程中,我将介绍我的个人自动绑定系统。该系统设计为与Unity兼容,但我也将其配置为与虚幻引擎配合使用。该系统旨在通过团队为项目流程的不同部分生产绑定工作进行扩展。
主绑定器具有以下特点:
IK/FK 系统
大多数主要关节都可以在自己的方向和父母之间融合
反向脚设置
基于曲线的脊柱IK与IK/FK混合
在头部的直接控制和观察控制之间混合
在直接和观察控制之间混合眼睛
选择组
In this course I go over my personal auto-rigging system. The system is designed to be compatible with Unity but I have also configured it to work with Unreal. The system is designed to be scalable with a team producing rigs for different parts of the pipeline.
The Guide has the following features:
A Symmetry system
It builds 3 rigs
A preset system
The main rig has the following features:
IK/FK Arms.
Most of the major joints can blend between their own orientation and their parents
A reverse foot setup
Curve based IK for the spine with IK/FK Blending
Blending between direct and look-at controls for the head
Blending between direct and look-at controls for the eyes
Selection groups
*Note: This system is functional but the rig is still very basic and there are still a lot of bugs.
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