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lynda - Animating Characters with Mecanim in Unity 3D
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lynda - Animating Characters with Mecanim in Unity 3D

lynda - 在Unity3D中使用角色动画系统

了解
Mecanim - Unity新的人物动画系统,给你3D游戏中的人物带来生命。导入角色模型并绑定他们的骨骼和肌肉结构。创建动画控制器并加入现有的动画,帮助他们与环境的互动。了解如何融合和创建复杂的游戏动画。作者休克曼将引导您学习错综复杂的角色动画系统,你将学会控制各种各样的游戏人物。


Learn to bring your 3D game characters to life with the help of Mecanim,  Unity's new character animation system. Start by importing characters  and mapping their bone and muscle structure. Create animation  controllers and add existing animations to help them move through and  interact with their environment. Learn how to blend and mask animation  clips to create sophisticated in-game animations on the fly. Author Sue  Blackman guides you through the intricacies of Mecanim as you learn to  control an assortment of game characters in a variety of situations.

Topics include:

  • Importing characters and setting scale

  • Setting up the controller

  • Creating transitions

  • Scripting the controls

  • Adding layers and layer masks

  • Handling nonhumanoid appendages

  • Configuring blend trees

  • Controlling states with speed

  • Adding a multistate jump

  • Targeting with IK (inverse kinematics)

  • Setting up generic rigs

  • Testing the character in the game



标签: 游戏开发 角色动画 游戏制作
分类:教程 > 3D教程 > Unity 3d
发布:CGer | 查看: | 发表时间:2013/7/30 14:59:14 | 更新时间:2017/12/12 13:36:40

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