lynda - Animating Characters with Mecanim in Unity 3D
lynda - 在Unity3D中使用角色动画系统
了解Mecanim - Unity新的人物动画系统,给你3D游戏中的人物带来生命。导入角色模型并绑定他们的骨骼和肌肉结构。创建动画控制器并加入现有的动画,帮助他们与环境的互动。了解如何融合和创建复杂的游戏动画。作者休克曼将引导您学习错综复杂的角色动画系统,你将学会控制各种各样的游戏人物。
Learn to bring your 3D game characters to life with the help of Mecanim, Unity's new character animation system. Start by importing characters and mapping their bone and muscle structure. Create animation controllers and add existing animations to help them move through and interact with their environment. Learn how to blend and mask animation clips to create sophisticated in-game animations on the fly. Author Sue Blackman guides you through the intricacies of Mecanim as you learn to control an assortment of game characters in a variety of situations.
Topics include:
Importing characters and setting scale
Setting up the controller
Creating transitions
Scripting the controls
Adding layers and layer masks
Handling nonhumanoid appendages
Configuring blend trees
Controlling states with speed
Adding a multistate jump
Targeting with IK (inverse kinematics)
Setting up generic rigs
Testing the character in the game
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