本课程介绍V-Ray2.0渲染引擎的功能,并演示了如何扩展3ds Max的最先进的工具,如间接照明,毛发,纹理和材质编辑器,3D立体渲染等。课程内容包括的关键点比如建立基本材质,图像采样,颜色映射,细分值,照明,以及渲染元素,RT,和物理的V-Ray渲染工作流程。练习文件所包含的课程。
主题包括:
安装和设置的V-Ray.
使用DMC取样.
了解色彩映射模式.
添加一个球形的补光灯.
用V-Ray的dome灯工作.
使用辐照映射和光缓存.
创建漫反射颜色.
制作反光材料.
创建半透明.
确保图像的采样与质量.
控制的V-Ray物理相机.
创建运动模糊效果.
合成V-Ray元素.
This course introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools, such as irradiance mapping, fur and hair textures and shaders, and stereoscopic 3D rendering. The course covers critical concepts such as creating basic materials, image sampling, color mapping, subdivs, and lighting, as well as the Render Elements, RT, and physical rendering workflows in V-Ray. Exercise files are included with the course.
Topics include:
Installing and setting up V-Ray
Using the DMC Sampler
Understanding color mapping modes
Adding a spherical fill light
Working with the V-Ray Dome Light
Using irradiance mapping and Light cache
Creating diffuse color
Making reflective materials
Creating translucency
Ensuring quality with image sampling
Controlling the V-Ray physical camera
Creating a motion blur effect
Compositing V-Ray elements
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