Guide Mesh Final Mesh Editor 1.4.1
对于依赖收缩包装工作流程但正在寻找破坏性较小、对于曲面概念建模更友好的方法的 3D 建模者来说,Guide Mesh Final Mesh Editor 是一个有价值的工具。它最初是作为一个简单的脚本构建的,用于同时编辑引导网格和最终网格,现在逐渐演变成一套有用的快捷方式和预设,可以帮助您处理多个概念设计。
我为什么要创建这个插件?
在遵循CGMasters课程并经常使用收缩包装修改器后,我发现它不适合从事不断发展设计的概念设计师。另一方面,布尔值虽然对于切口来说速度很快,但不一致,可能会导致拓扑问题。为了解决这个问题,我创建了一个插件,该插件支持快速迭代,同时保持详细的表面并确保拓扑完整性。下面是可用不同工作流的比较表。
脚本有什么作用?
它为您提供了一组有用的快捷方式,可通过饼图菜单和 N 面板中的菜单使用,便于同时编辑、改造或重新调整导向网格体和最终网格体。虽然脚本需要一点时间来适应,但它是一个非常直接的饼菜单(CTRL + Shift+Q),它为您提供了一堆功能,这些功能都围绕着同一个目标:让您在进行WIP设计时更轻松。
The Guide Mesh <> Final Mesh Editor is a valuable tool for 3D modelers who relying on the Shrinkwrap workflow but are looking for a less destructive, more concept modeling-friendly approach. Originally built as a simple script to edit both Guide Mesh and Final Mesh at the same time, it is progressively evolving into a suite of useful shortcuts and presets that should help you work on multiple concept designs.
Why did I create this addon?
After following CGMasters course and a regular use of the Shrinkwrap modifier, I found it unsuitable for concept designers working on evolving designs. On the other hand, booleans, although fast for cutouts, are inconsistent and can cause topology issues. To address this, I created an add-on that enables quick iterations while maintaining detailed surfaces and ensuring topology integrity. Here's a comparison table for the different workflows available.
What does the script do?
It provides you a set of useful shortcuts available via a Pie Menu and a menu in the N-panel, which facilitate simultaneous on-the-go editing, retrofitting or readjustment of both the Guide Mesh and Final Mesh. Although the script requires a little time to adapt, it is a very straight forward pie menu (CTRL+Shift+Q) which offers you a bunch of functions that all revolve around the same goal: to make your life easier while working on WIP design of yours.
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