Geosim V1.4 - blender
GeoSim是一个Blender的附加组件,允许在几秒钟内创建逼真的实时可自定义行星。结合强大且易于使用的着色器节点组,GeoSim 是任何希望创建太空/科幻场景的 3D 艺术家的必备品。
- 基于物理的体积渲染
使用多种先进技术,GeoSim可以以比Cycles或Eevee更高的质量和速度创建逼真的行星大气层。密度、厚度和颜色等属性都可以在 GeoSim 着色器中使用进行控制。
- 基于图像的云
为了增加一层额外的真实感,GeoSim包括实时的阴影投射云。只需插入图像/程序纹理,着色器就会自动将其转换为半 3D 体积云。
- 全纹理支持
GeoSim 配备齐全,可以处理所有必需的纹理,包括反照率、粗糙度、镜面反射、法线和发射。所有图像纹理都可以通过以下方式轻松访问
一个单独的节点组,允许在任何节点组对其进行修改。
GeoSim is an add-on which allows the creation of photorealistic, realtime, customizable planets in a matter of seconds. Combined with a robust and easy to use shader nodegroup, GeoSim is a must-have for any 3D artist looking to create space/sci-fi scenes.
- Physically Based Volumetric Rendering
Using a multitude of advanced techniques, GeoSim can create photorealistic planetary atmospheres at a much higher quality and speed than Cycles or Eevee. Attributes such as density, thickness, and color can all be controlled with in the GeoSim shader.
- Image-based Clouds
In order to add an extra layer of realism, GeoSim includes real-time, shadow-casting clouds. Just plug in your image/procedural texture and the shader will automatically convert it into semi-3D, volumetric clouds.
- Full Texture Support
GeoSim comes fully equipped to handle all required textures, including albedo, roughness, specular, normal, and emission. All image textures can be accessed easily through
a separate nodegroup, allowing them to be modified at any time.
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