Udemy - How To Rapidly Make 2D And 3D Game Art
Udemy - 如何快速制作 2D 和 3D 游戏艺术教程
在本课程中,您将学习我用来快速为游戏制作高质量 2D 和 3D 艺术的技术。这包括旋转镜动画、基于 IK 的动画、模板绘制纹理和 2d 视觉特效,使简单的艺术流行起来,看起来很棒。
在2D部分,我将介绍如何制作一个上半身使用IK和下半身旋转镜动画的玩家角色,由剪影斑点组成的怪物,用于制作有趣环境的简单精灵样式,以及使一切看起来都不错的视觉特效。
在3D部分,我将介绍如何制作人形怪物角色,特别关注我的纹理风格。虽然我只介绍了制作角色,但相同的技术可以很容易地应用于环境资产的纹理。
What you’ll learn
How to make detailed textures for 3d models with a low-poly retro style
How to quickly make nice-looking minimalist 2d art for horror games
How to easily make rotoscoped animations for your games
How to make simple vfx for your 2d games
I am a professional indie game developer who has released successful games that are both 2d (Endoparasitic) and 3d (Wrought Flesh). In this course you will learn the techniques I use to quickly make high-quality 2d and 3d art for my games. This includes rotoscoped animations, IK based animations, stencil painted textures, and 2d vfx that makes simple art pop and look great.
In the 2D section I cover making a player character that uses IK for the upper body and rotoscoped animations for their lower body, a monster made of silhouetted blobs, simple sprite styles for making interesting environments, and vfx to make it all look good.
In the 3D section I cover making a humanoid monster character, with specific focus on my texturing style. While I only cover making a character, the same techniques can be easily applied for texturing environmental assets.
This is a fast-paced course that rapidly summarizes my techniques, the videos are not intended to be followed step-by-step, but rather watched to learn the general steps and mindset I take when creating art.
This course is aimed at game developers experienced with 3d modelling software such as Blender, game development tools like Godot, and 2d art software such as Krita. If you are not confident in your abilities with these or similar tools, this course is not for you.
Who this course is for:
Intermediate Game Developers who want to learn some tricks to make better art faster for their games
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