The Gnomon Workshop - Creating a Monolithic City in Unreal Engine 5 with Jianfeng Allan Li
李剑锋在虚幻5引擎中创建单体城市教程。
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在这个由高级环境通才李剑锋(Allan)主持的综合研讨会中,探索创建电影环境的完整工作流程。这个深入的教程详细介绍了从收集参考资料和制作概念草图到在虚幻引擎中将大型环境变为现实的所有内容。
本次研讨会是为中高级美术师量身定制的,他们对各种工具有基本的了解,如Maya、Houdini、Gaea、SpeedTree、Substance Painter、ZBrush、Unreal Engine、Photoshop和Nuke。虽然本教程旨在提供资产创建和环境完成的完整概述,但不会逐步显示某些详细信息;因此,建议对研讨会中使用的工具有基本的掌握。
在整个工作坊中,您将通过资产制作、场景组装、基本遮罩绘画技术和合成最终电影动画,获得有关CG环境创建艺术的宝贵见解。
本次研讨会的一大亮点是介绍了作为视觉特效艺术家的见解和方法,Allan巧妙地将其融入到他在游戏引擎中创建电影动画的过程中。完成工作坊后,你将能够在虚幻引擎中制作更加身临其境和逼真的环境,为未来的项目取得成功做好准备。
在整个研讨会中,Allan使用了PolyHaven的资产和插件,SideFX的Greeble生成器,GitHub的Psyop的Cryptomatte工具,以及Mixamo的资产。
为期: 564 分钟
格式: HD 1920x1080
Explore the complete workflow for creating a cinematic environment in this comprehensive workshop by Senior Environment Generalist Jianfeng Li (Allan). This in-depth tutorial details everything from gathering references and crafting concept sketches to bringing to life a grand-scale environment in Unreal Engine.
This workshop is tailored for intermediate-to-advanced artists with a basic understanding of various tools such as Maya, Houdini, Gaea, SpeedTree, Substance Painter, ZBrush, Unreal Engine, Photoshop, and Nuke. While the tutorial aims to provide a complete overview of asset creation and environment finishing, some details won't be shown step by step; therefore, having a foundational grasp of the tools used in the workshop is recommended.
Throughout the workshop, you'll acquire invaluable insights into the art of CG environment creation through asset making, scene assembling, basic matte-painting techniques, and compositing your final cinematic animation.
A highlight of this workshop is the introduction of insights and approaches as a VFX artist, which Allan skillfully incorporates into his process of creating cinematic animations within the game engine. By completing the workshop, you'll be equipped to craft more immersive and photorealistic environments in Unreal Engine, setting you up for success in future projects.
Throughout this workshop, Allan uses assets and plugins from PolyHaven, the Greeble Generator from SideFX, Psyop’s Cryptomatte tool from GitHub, plus assets from Mixamo.
Duration: 564 Minutes
Format: HD 1920x1080
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