FXPHD - UNR208 - Unreal Engine Bootcamp - Part 2
虚幻引擎训练营第2部分,广泛而详细地介绍了如何使用虚幻引擎为过场动画创建电影般的逼真场景。它专为希望在虚幻引擎中迈出第一步并将他们的知识应用于高级实时游戏引擎的视觉特效美术师量身定制。这是之前发布的虚幻引擎训练营第2部分的后续。
该课程将涵盖广泛的软件,包括Autodesk Maya,Substance Painter,World Creator,Metahuman Creator和虚幻引擎的水插件系统。
利亚姆·怀特豪斯(Liam Whitehouse)是澳大利亚的高级视觉特效艺术家,自2003年以来一直从事3D行业。在过去的18年里,他参与了各种项目,包括最近在Disney Plus上为《猎鹰与冬兵》拍摄的逼真的峡谷环境,为《哥斯拉大战金刚》制作空心地球环境,以及其他即将上映的高调故事片和剧集系列的视觉特效工作。
Unreal Engine Bootcamp, Part 2 gives a broad and detailed introduction to using Unreal Engine to create cinematic photoreal scenes for cinematics. It is especially tailored for VFX artists wanting to take their first steps in Unreal Engine and apply their knowledge to an advanced realtime game engine. It is the followup to Unreal Engine Bootcamp, Part 2 which was previously released
The course will cover a breadth of software including Autodesk Maya, Substance Painter, World Creator, Metahuman Creator and the water plugin system for Unreal Engine.
Liam Whitehouse is an Australian based Senior VFX artist, who has been in the 3D industry since 2003. He has worked on various projects over the past 18 years including most recently the photorealistic canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as VFX work on other upcoming high profile feature films and episodic series.
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