FXPHD - UNR207 - Unreal Engine Bootcamp - Part 1
这门课程旨在教视觉效果艺术家如何使用虚幻引擎5的组件为项目创建逼真的世界。本文将详细介绍虚幻引擎如何融入VFX管线的关键理论,以及哪些DCC应用程序资源可以导入虚幻引擎。11.7GB。
这些课程将涵盖创建逼真的DEM地形、树叶和树木创建和系统、硬表面模型和曲面、UE5中的材质编辑、使用MetaHuman Creator进行角色创作和导入、Lumin中的天空大气和光照系统、UE5的水和海洋插件、用于特写细节和Nanite虚拟几何体系统的megascan资产、后期处理特效和电影摄像机设置。
Liam是一位澳大利亚的高级视觉特效艺术家,自2003年以来一直从事3D行业。在过去的18年里,他参与了各种项目,包括最近在Disney Plus上为《猎鹰与冬兵》拍摄的逼真的峡谷环境,为《哥斯拉大战金刚》制作空心地球环境,以及其他即将上映的高调故事片和剧集系列的视觉特效工作。
This 200-level course is created to teach visual effects artists how to use components of Unreal Engine 5 to create photorealistic worlds for projects. Key theory behind how Unreal Engine fits into the VFX pipeline and which DCC application assets can be imported into Unreal Engine will be covered in detail.
The classes will cover the creation of photorealistic DEM landscapes, foliage and tree creation and systems, hard surface models and surfacing, material editing in UE5, character authoring and import using MetaHuman Creator, Sky atmosphere and lighting system in Lumin, water and ocean plugin for UE5, megascans assets for closeup details and Nanite virtual geometry system, post process fx and cinematic camera settings.
Liam is an Australian based Senior VFX artist, who has been in the 3D industry since 2003. He has worked on various projects over the past 18 years including most recently the photorealistic canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as VFX work on other upcoming high profile feature films and episodic series.
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教程> 3D教程 > Unreal Engine