Neon Generator for Blender 3.0
Blender 霓虹灯自动化创建插件。
霓虹灯是每个人都喜欢的神奇事物之一。凭借其柔和多彩的光线,它可以在所有环境中营造出正确的氛围 - 烟雾弥漫的爵士乐或技术俱乐部,酒店,餐厅,未来派城市,并可作为任何目的的良好注意力吸引者。这就是为什么它也经常用于图形或动作设计、电影等。
我过去制作过许多数字霓虹灯标志,并且知道正确完成需要多少时间和手动工作,我一直有一种感觉,至少应该可以自动化一些过程。当Blender的“动画节点”插件发布时,它为Blender打开了程序建模,我只需要尝试!在这个过程中,我还研究和学习了很多关于真正的霓虹灯制作过程的知识,它总是让我着迷于它需要多少工作和技能。这真的是一种没有捷径的艺术形式。但对于数字世界来说,情况不一定是这样。我的结论是,不可能完全自动化事物的创造性方面 - 这需要常识和逻辑,目前只有人类才能做到,但所有其他过程都可以而且应该自动化。
Fascination and challenge.
Neon is one of those magical things everyone loves. With it's soft and colorful light it sets the right mood in all environments - smoke filled jazz or techno clubs, hotels, restaurants, futuristic cities and functions as a good attention grabber for any kind of purpose. This is why it's also so often used in graphic or motion design, movies etc. I have made many digital neon signs in past and know how much time and manual effort it takes to do it properly and I always had a feeling it should be possible to automate at least some of the process. When "Animation Nodes" addon for Blender was released, it opened up procedural modelling for Blender and I just had to try! In the process I also researched and learned a lot about real neon making process and it always fascinates me how much work and skill it takes. It really is an art form without shortcuts. But it doesn't have to be that way for the digital world. My conclusion is that it's not possible to fully automate the creative side of things - that requires common sense and logic which currently only humans can do, but all the other process can and should be automated.
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