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The Gnomon Workshop - Photogrammetry for Production Artists
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The Gnomon Workshop - Photogrammetry for Production Artists


使用摄影测量捕获技术并创建您自己的3D模型,使用Modo,Marmoset,Photoshop,Agisoft,Lightroom和ZBrush的进行建模的综合教程。


在这个4小时的研讨会中,Remedy Entertainment的首席艺术家John William Crossland为那些希望开始小规模摄影测量的人揭示整个过程。他详细介绍了实现低、中、高范围扫描的几种方法,并解释了如何生成可用作生产资产基线的高质量扫描。


John 使用他久经考验的制作工作流程完成了创建山地靴子资产的整个过程,从初始捕获到拓扑清理、硬表面建模和应用材质,然后再处理最终渲染。在整个演示过程中,他展示了处理扫描数据的各种技术,以及如何创建干净的高多边形雕刻,以及带有UV的低多边形网格,以便在狨猴中进行纹理处理。


这个摄影测量研讨会旨在帮助那些经验有限的人成功制作出值得骄傲的扫描件。他的摄影测量实用指南介绍了处理扫描数据所需的所有步骤,并将其一直带到最终雕刻,包括烘焙和材料。完成本次研讨会后,您将获得许多关于摄影测量过程的实用见解,并将获得以最少的设置需求启动自己的项目的可靠指南。


该工作坊旨在让您与约翰一起雕刻。他的ZBrush ZTL文件提供了所有的工作步骤,以及他的Modo文件(场景由.obj提供)和最终的Photoshop合成。狨猴场景文件也包括在这个研讨会中,供订阅者访问和使用。


时间: 267 分钟

格式: HD 1920x1080


使用的软件

ZBrush,ModoMarmoset Toolbag,Lightroom,Photoshop,Agisoft Metashape


high.jpg


Capture and create your own 3D props for production using photogrammetry with this comprehensive guide for Modo, Marmoset, Photoshop, Agisoft, Lightroom, and ZBrush. In this 4-hour workshop, John William Crossland, a Lead Principal Artist at Remedy Entertainment, sheds a light on the entire process for those looking to get started with photogrammetry on a small scale. He details several ways to achieve low, medium, and high-range scans and explains how to produce a decent-quality scan that can be used as a baseline for a production asset.


John walks through the entire process of creating a mountain boot asset using his tried-and-tested production workflow, from initial capture through topology clean-up, hard-surface modeling, and applying materials, before tackling the final renders. Throughout the demonstration, he shows various techniques to process scan data and how to create a clean, high-poly sculpt, as well as a low-poly mesh with UVs ready for texturing in Marmoset.


This photogrammetry workshop is designed to help those with limited experience to successfully produce a scan to be proud of. His pragmatic guide to photogrammetry goes through all the steps needed to process your scan data and take it all the way through to a final sculpt, including baking and materials. Upon completing this workshop, you’ll have gained many practical insights into the photogrammetry process and will have a solid guideline for starting your own projects with minimal setup needs.


The workshop is intended for you to sculpt along with John. His ZBrush ZTL file is provided with all the working steps, along with his Modo file (scene supplied with .obj) and the final Photoshop composite. The Marmoset scene file is also included with this workshop for subscribers to access and utilize.


Duration: 267 Minutes

Format: HD 1920x1080


SOFTWARE USED

ZBrush,ModoMarmoset Toolbag,Lightroom,Photoshop,Agisoft Metashape


CHAPTER LIST

00. Preview

01. Introduction

02. Equipment

03. Camera Capturing Process

04. Material Examples

05. Lightroom Setup

06. Adding Masks

07. Agisoft Processing

08. Reviewing in Marmoset

09. Initial Retopology

10. Hard-Surface Modeling

11. High-Poly Cleanup

12. Lace Removal

13. Final Cleanup

14. Shoe Topology

15. Small Parts Low Poly

16. Finalizing Lace Low Poly

17. Creating Additional Parts

18. Setting up for Final Textures in Marmoset

19. Final Renders


标签: 照片建模 教程 鞋子建模 Agisoft
分类:教程 > 3D教程 > 其他3D教程
发布:CGer | 查看: | 发表时间:2023/7/5 15:28:00 | 更新时间:2023/7/5 15:34:45

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