The Gnomon Workshop - Creating a Sci-Fi Pistol for Games
The Gnomon Workshop - 为游戏制作科幻风格的手枪模型教程,使用软件:Maya,ZBrush,Marmoset Toolbag,Substance Painter。
描述
学习如何为游戏制作创建科幻手枪。Riot Games的副艺术总监Sean Marino分享了他为游戏建模武器资产的工作流程,从最初的概念开始,参考经典射击游戏,为模型建立一般风格目标。
作品从玛雅开始,肖恩演示了如何创建武器的粗略块,使用概念作为起始指南,并在需要时采取艺术自由来调整模型。然后将模型带入ZBrush,在那里应用一些硬表面雕刻工作来创建最终的高多边形模型。准备好高分辨率模型后,肖恩将所有内容都放入Rizom UV Layout中,以打开UV的包装,并使用Marmoset Toolbag烘烤所有内容。
作为该过程的最后一步,肖恩打开了物质画家,介绍了创建主材质模板的有用基础知识,然后深入研究细节工作以生成武器的最终效果。
肖恩在硬表面和武器设计方面拥有十多年的经验,旨在分享他专业的、久经考验的生产武器建模方法。虽然他的工作流程确实使用特定的软件,但他共享的决策和工作流程可以应用于您选择的软件。通过完成研讨会,您将拥有为第一人称或第三人称游戏创建高度详细的武器的知识。
时间: 142 分钟
格式: HD 1920x1080
DESCRIPTION
Learn how to create a sci-fi pistol for game production. Sean Marino, Associate Art Director at Riot Games, shares his workflow for modeling a weapon asset for games, starting from an initial concept and working in references of classic shooters to establish a general style target for the model.
The work begins in Maya, where Sean demonstrates how to create a rough block-out of the weapon, using the concept as a starting guide and taking artistic liberties to adjust the model where needed. The model is then taken into ZBrush, where some hard-surface sculpting work is applied to create a final high-poly model. With the high-res model ready, Sean takes everything into Rizom UV Layout to unwrap and unpack the UVs and bake everything using Marmoset Toolbag.
As the final step of the process, Sean opens up Substance Painter to cover the helpful basics of creating a master material template before diving deep into the detailing work to generate the final look of the weapon.
With over a decade of experience focused on hard-surface and weapon design, Sean’s workshop aims to share his professional, tried-and-tested approach to modeling weapons for production. While his workflow does use specific software, the decision-making and workflow he shares can be applied to the software of your choice. By completing the workshop, you will have the knowledge to create highly detailed weapons for first or third-person games.
The concept art featured in this workshop is by Eldar Safi , used with permission from Forgeborne Games LLC for the board gameTerminus Frontier.
Duration: 142 Minutes
Format: HD 1920x1080
SOFTWARE USED
Maya
ZBrush
Marmoset Toolbag
Substance Painter
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