FlippedNormals - Ultimate Weapons Masterclass by Emiel Sleegers
埃米尔·斯利格斯的武器建模材质渲染大师班教程,24GB。使用软件:3ds Max,ZBrush,Marmoset Toolbag,Photoshop和Substance Painter。
踏上我们的终极武器大师班,踏上成为专业游戏艺术家的旅程!了解如何使用行业标准技术制造专业的 AAA 武器。将您的游戏艺术提升到一个新的水平,并为您的作品集制作杀手级道具。
学习 AAA 游戏艺术秘诀
了解专业的 AAA 道具艺术家在为游戏创建高端武器时的工作方式。在 3ds max 中创建复杂的硬表面形状,使用 Zbrush 将对象转换为高多边形,制作最佳 UV,了解 Substance Painter 中的纹理烘焙和纹理创建,并使用 Marmoset Toolbag 4 制作令人惊叹的高质量渲染。
您的导师
Emiel Sleegers是一位资深环境美术师,在AAA级游戏行业拥有多年经验。他曾作为环境美术师和材质美术师参与过育碧的《全境封锁2》、Playground Games的《极限竞速地平线3》等游戏。
技能水平
该大师班面向已经具有 3D 建模、纹理和渲染经验的中高级 3D 艺术家。
要求
您需要知道如何使用3ds Max,ZBrush,Marmoset Toolbag,Photoshop和Substance Painter 软件。
Embark on a journey to become a professional games artist in our Ultimate Weapons Masterclass! Learn how to make a professional AAA weapon using industry-standard techniques. Push your game art to the next level and make killer props for your portfolio.
Learn AAA Game Art Secrets
Learn how a professional AAA prop artist works when creating high-end weapons for games. Create complicated hard surface shapes in 3ds max, turning objects into high poly using Zbrush, make optimal UVs, learn about texture baking and texture creation in Substance Painter, and make stunning high-quality renders using Marmoset Toolbag 4.
Your Instructor
Emiel Sleegers is a senior environment artist with years of experience in the AAA Game Industry. He’s worked on games like The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games as an Environment Artist and Material Artist.
Skill Level
This masterclass is made for high-intermediate to advanced 3D artists who already have experience with 3d modeling, texturing, and rendering.
Requirements
You need to know how to use 3ds Max, ZBrush, Marmoset Toolbag, Photoshop, and Substance Painter.
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