Universal Human - Eye Shaders - 1.0 (Chris Jones)
用于Blender的Cycles定制眼球材质(纹理单独提供),用于随附的基础网格或通用人体模型。着色器与纹理是分开的,以便为那些想要提供自己的纹理的人提供更实惠的选择。
Customisable eyeball materials for Cycles (textures available separately), for use with the included base mesh or with the Universal Human rigs/meshes. The shader is separate from the textures so as to provide a more affordable option for those wanting to supply their own textures. Instructions for making compatible textures that make use of all the parameters can be found here).
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