Sculpt Tool v1.0 雕刻工具
Sculpt Tool V1.0 for 3dsMax 2023 - 2024
适用于 3ds max 2023 及更高版本的雕刻建模工具。该工具最适合有机网格的小型编辑/任务,和更多其他功能。如果您想在 3dsmax 中停留更多而无需导出/导入到其他雕刻应用程序,或者您只是想尝试雕刻并发挥您的想象力,这是一个不错的选择。
您可以在可编辑多边形和编辑多边形中进行雕刻编辑。
您可以使用数位板或鼠标进行雕刻。
您可以画笔对象面选择。
您可以通过在绘制对象表面的同时按 Ctrl 来还原雕刻修改。撤消可能会冻结您的应用。谨慎使用撤消!
使用“重新网格”按钮(并集、减去、交集)时可用的布尔运算。
使用平滑组和/或材料 ID 在重新划分网格时定义良好的拓扑。
我的切片工具现在集成在雕刻工具主 UI 中。
材质 ID 稍后可以在 zbrush 上用作多边形组(导入为 FBX)。
您可以随时根据需要选择完美的画笔设置组合。
还有更多...
Sculpt Tool for 3dsmax 2023 and up. The tool is the best for small edits / tasks for organic meshes and even more. This is a good choice if you want to stay more in 3dsmax without the need to export/import to other sculpt application or if you just want to experiment sculpting and go wild with your imagination.
The tool doesn't have a trial version and it is a node locked license. After purchasing please read the FAQ and README pdf files to understand how to get the license key!
You can do sculpt edits in Editable Poly and Edit Poly.
You can use a pen tablet or a mouse to sculpt. The choose is yours.
You can brush object face selection.
You can revert your sculpt modifications by pressing Ctrl while brushing the object surface. Undo may freeze your app. Use undo with caution!
Boolean operations available while using the Remesh button (Union, Subtract, Intersection).
Using Smoothing Groups and / or Materials ID to define a good topology while Remeshing.
my Slice Tool is now integrated in the sculpt tool main UI.
Material IDs can be used later on zbrush as Poly Groups (Import as FBX).
Anytime you can select the perfect combination of brush settings for your needs.
And many more...
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