Gumroad - Mari - Node Based Texturing for Characters
Gumroad - Mari - 基于节点的角色纹理贴图创建教程
这个深入的教程将介绍我在Mari中基于节点的纹理工作流程。这个过程在过去几年中一直在迭代,并在故事片制作环境中进行了尝试和测试。
我们将从我的自定义模板的演示开始,该模板专门设计用于在Mari中以最高质量可视化您的纹理。从那里我们将对皮肤进行纹理处理,化妆和对服装进行纹理处理。我们将这些贴图应用于Maya中的一些着色器,在那里我解释了保持着色器简单而又不使它们过于复杂的重要性。我还将提供一个额外的章节,展示我在Mari中的雕刻技术,并解释使用这种技术的好处。
This in-depth tutorial will go over my node-based texturing workflow in Mari. This process has been iterated on for the last couple of years, tried and tested in a feature film production environment.
We will begin with a demo of my custom template specifically designed to visualise your textures to the highest quality within Mari. From there we will texture the skin, apply makeup and texture the costume. We will apply these maps to some shaders in Maya where I explain the importance of keeping shaders simple without over complicating them. I will also be providing a bonus chapter where I show my technique of sculpting within Mari and explain the benefits of using this technique.
I will be providing both the custom template for you to start from, as well as the wrinkle brush which I have depeloped specificaly for sharp wrinkle detail on your characters.
If you don't own a copy of Mari, you can always use the Non-Commercial version found on their website Mari Non-Commercial.This version isn't as robust as the full version, but you should still be able to produce some solid work with it for your portfolio. I have even created a sperate template just for this version of Mari.
I have recorded most of the texture process, just leaving out some slight tweaks I made in between chapters, but I make sure to go over the changes in the following chapter explaining my thought process and showing exactly the changes that were made.
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