Udemy - Arrimus Ultimate 3D Modeling Course by Arrimus 3D
Arrimus 终极硬表面 3D 建模课程,56.6GB.
在本课程中,您将学习如何使用多边形、雕刻和 CAD 程序来充分创造世界。强调使用所有程序的最强大的方面来充分发挥您的 3D 设计体验。您将学习在3D Studio Max,Blender,Zbrush和Plasticity中处于良好水平。您将学习如何在 Zbrush 中进行雕刻,并利用 Zbrush 流畅且响应迅速的 dynamesh 系统在初始阶段快速探索您的设计。您还将学习如何在仍处于雕刻阶段时快速绘画和设置配色方案。然后,您将学习如何在3DS Max和Blender中重新拓扑并继续您的设计。创建更简洁的胶片资产拓扑后,您将学习如何以高标准进一步细化、定义和细化对象。最后,您将学习如何将细分网格导出到 MoI 和塑性,以添加清晰干净的 CAD 细节。在本课程结束时,您将很好地掌握各种物体的建模,从有机大脑到面部再到机械腿和武器,您将能够创建一个生物或机甲,该生物或机甲具有良好的肉质部件以及光滑锋利的硬表面物体。
In this course you will learn how to work with polygon, sculpting, and CAD programs to get the best of all worlds. There is a strong emphasis on using the strongest aspects of all programs to get the most out of your 3D design experience. You will learn to work at a good level in 3D Studio Max, Blender, Zbrush, and Plasticity. You will learn how how sculpt in Zbrush and take advantage of Zbrush's fluid and responsive dynamesh system to quickly explore your design in the initial stages. You will also learn how to quickly paint and set up a color scheme while you are still in the sculpting phase. Then, you will learn how to retopologize and continue your design in 3DS Max and Blender. After creating cleaner simpler film asset topology you will learn how to further refine, define, and detail your object to a high standard. Finally, you will learn how to export your subdivision mesh to MoI and Plasticity to add crisp and clean CAD details. At the end of this course you will have a good grasp on modeling a wide variety of objects, from organic brains to faces to mechanical legs and weapons and you will be able to create a creature or mech that has a good mix of fleshy parts as well as sleek and sharp hard surface objects.
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