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Cgcircuit - Realistic Character props in Maya Zbrush & Substance 3D Painter - Asset Creation for Film and Games
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Cgcircuit - Realistic Character props in Maya Zbrush & Substance 3D Painter - Asset Creation for Film and Games


Maya Zbrush & Substance 3D Painter 中的逼真角色道具 - 电影和游戏的资产创建教程。44.7GB。


在这个在线课程中,观众将学习如何使用Maya,Zbrush和Substance Painter创建逼真的道具和资源,。我们将介绍在处理资产时为生产环境建模的一些基础知识。以前面课程中的角色为例,我们将创建所有道具和资产,我们将使用适当的拓扑进行建模,在它们上雕刻并制作纹理贴图,使它们准备好动画并将它们添加到生产流程中。


本课程专为对现实主义和 3D 角色充满热情的初学者和中级学生而设计。这是一系列教程中的第 5 个,我们将在其中创建一个完整的 3D 角色以供生产。在本课程中,您需要具备Maya,Zbrush和Substance 3D Painter的基本知识,因为在本课程中,我们不教授软件本身,而是教授创建角色和资产的基础知识以及使其准备好生产的完整工作流程。


In this online course, the viewer will learn how to create realistic props and assets ready for production using Maya, Zbrush and Substance Painter. We will go through some basics of modeling for a production environment while working on the assets. Using as an example our character from the previous courses we will create all the props and assets, we will model with proper topology, sculpt on them and texture them to get them ready to be animated and to add them in a production pipeline.


This course has been designed for beginner and intermediate students with a passion for realism and 3D characters in general. This is the 5th of a series of tutorials where we will create a full 3D character ready for production. For this course, you will need to have a basic previous knowledge of Maya, Zbrush and Substance 3D Painter as in this course, we don't teach the software itself but the fundamentals of the creation of characters and assets and the full workflow to make it ready for production.


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标签: maya zb 玛雅 角色 建模 教程 sp 材质 贴图 纹理
分类:教程 > 3D教程 > Maya
发布:CGer | 查看: | 发表时间:2022/12/12 18:18:22 | 更新时间:2022/12/12 18:18:22

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