The Gnomon Workshop - Exterior Scene Development
室外小屋场景材质贴图渲染教程。
在本教程中,Adrien Vallecilla 演示了如何使用 Mari 中制作贴图纹理、Maya 中的光照和外观开发、Arnold 中的材质分层和渲染以及他的常规资源工作流程创建自定义纹理。讲座还介绍了使用 Maya MASH 进行植被散射、使用 Ivy 生成器生成常春藤,以及如何使用实例化和 GPU 缓存优化和组织繁重的场景。
探索不同的照明条件和一天中的时间,以及使它们看起来令人信服的任何必要调整。最后,Adrien分享了他的Nuke合成技巧和窍门,使环境看起来更可信。
In this tutorial, Adrien Vallecilla demonstrates how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering and rendering in Arnold, and his general asset workflow. The lecture also covers vegetation scattering with Maya MASH, ivy generation with Ivy Generator, and how to optimize and organize heavy scenes with instancing and GPU caches.
Different lighting conditions and times of day are explored as well as any adjustments necessary to make them appear convincing. To wrap it all up, Adrien shares his Nuke compositing tips and tricks to make the environment appear more believable.
Duration: 370 Minutes
Format: HD 1920x1080
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