The Ultimate Ragdoll Generator
一个很好的unity工具,可以在游戏中创建物理的Ragdolls。
非凡的Ragdolls(布娃娃)系统
他们看起来很有趣。今天,根本就没有动作游戏不是用布娃娃系统的。
然而,布娃娃系统很难安装,并且令人难以置信的耗时。然而这个插件解决了长期的问题。
Finally a good reason and a good tool to start using physics in your games.
Ragdolls are awesome
For a start, they're fun to look at. Additionally, they're fundamental in many games. Today, you simply can not develop action games without ragdolls.
Yet ragdolls were hard to setup, incredibly time consuming and unsatisfying.
One click, awesome ragdolls with URG!:
URG! Is a little smart artificial intelligence wrapped around ragdolling goodness, that takes care of the complex job of automatic determination of limbs and extremities positions and extensions in an arbitrary game model.
URG! takes care of finding the arms, legs, spine and head of your game models, and then creates all the physics objects for the joints (unity's character joints) and body parts (unity's rigidbodies and colliders), using a thorough set of parameters to allow fine-tuning of the ragdoll behavior.
So in the past you had an excuse to avoid creating and using ragdolls, but no more, thanks to URG!
Features:
Frequent updates. Ragdolls are just part of a wider range of physics interaction, and we're committed to bringing them to Unity with this tool. Currently on the works: automatic skinning; 3d hole carving.
Dedicated support. We truly want URG! to be a hassle free, dependable utility for developers. Any problem, we sort it out.
Armature template? No thanks. As long as yours is a game-suitable model (the kind that even a self-educated amateur 3D modeling artist is able to make), URG! will be able to ragdoll it automatically.
Drag-click-ragdoll. Easy as that. Optimized game models are instantly created. Makehuman and Mixamo models (which include a lot of detail bones) take a fraction of a second.
Power. Fine-tune the ragdolls with just three parameters.
Body part selection. Choose any combination of head, arms, legs or spine to include into the ragdoll.
Clean interface. Simple yet complete.
Ragdollifier class. You'll finally experience how easy it is to integrate a ragdoll in your games, flawlessly and transparently transitioning from game model to ragdoll from any event, in any moment.
Kinetifier class and helper, create kinetic ragdolls as triggerable objects that turn ragdoll at any event, as easily as checking an option box, and adding a class script (working variant included).
URGent classes. Allow for physic or trigger interaction with the URGed gameobject, on a per-bodypart basis. Perform any animation, character or actor action, and seamlessly interact with its surroundings thanks to a fast and simple function call. This works as a tremendous time-saver and learning point for any game that uses physic or trigger interaction between objects, doesn't matter if they aren't used as ragdolls!
Dismemberator. Disconnect a limb? Detach a wheel? Cut a tree? Break a chain? No problem! This would normally require a lot of 3D editing, many models, and even more headaches, but thanks to the Dismemberator, it becomes as simple as a function call.
Animation states Manager. Normally, there's ragdolls, and there's animations. And once in ragdoll mode, getting back to animation was a complicated process with tongue-in-cheek results. Thanks to the ASM, the transition process becomes automatic, thanks to instantaneous and dynamically created animations.
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