Procedural Rock Generator - Blender Materials
Blender 基于节点的程序化着色器,可轻松生成无限数量的岩石或悬崖模型。它使用微置换技术,不建议用于速度较慢的计算机。
对于我的许多项目,我需要使用岩石纹理,但很难找到与我目前需要的相匹配的好材料。有了这个,只需几秒钟就可以制作我需要的着色器。您可以将此生成器添加到您喜欢的任何网格中,即使在人体模型上也是如此。
当然,使用微置换需要一些时间来渲染,但您可以只使用凹凸节点,或烘焙您需要的纹理。它是完全程序化的,所以不会有任何重复,并且具有种子价值 你可以生成无限的变化。
本产品包含 5 个预设,可轻松制作您需要的岩石。仅建议用于Cycles渲染器,因为 Eevee 不支持微置换。您可以烘焙纹理以在 Eevee 中使用它们。
在 Blender2.83 中创建,应该适用于任何 2.8 版本,不适用于旧 (2.79) 版本。
Procedural, node based shader made to easily generate infinite number of rock or cliffs.
It's using microdisplacement, not recommended for slower computers.
For many of my projects I needed to use rock textures, but it's hard to find good materials that match what I need at the moment. With this it's just a matter of few seconds to make shader that I need.
You can add this generator to any mesh You like, even on a human model.
Of course with microdisplacement it takes some time to render, but You can use only bump node, or bake textures that You need.
It's fully procedural, so there won't be any repeting and with seed value You can generate infinite variations.
This Product contains 5 presets made to easily make rocks that You need.
Recommended only for Cycles, because Eevee does not support micro displacement. You can bake textures to use them in Eevee.
Created in blender 2.83, should work with any 2.8 version, won't work with older (2.79) versions.
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