The Gnomon Workshop - Creating A Sci-fi Hallway In Unreal Engine 5
在虚幻引擎5中创建科幻走廊教程。
在这套3.5小时的研讨会上,Dominique Buttiens在虚幻引擎5中教授了现代纹理技术,并演示了如何以速度、质量和效率创建着色器。本次工作坊详细介绍了科幻走廊的整个创作过程,包括Blender的初始概念和建模,一直到最终的照明设置和视觉开发阶段。
首席环境艺术家 Dominique 分解了他的 AAA 级行业级纹理流程思维过程,并指导您如何为个人和团队项目设置自己的工作流程。他的工作坊面向对建模、纹理和虚幻引擎有基本了解的艺术家。Dominique 为行业艺术家和技术艺术家提供最佳实践,并为独立团队、个人项目和业余爱好者提供有用的提示和工作流程。
用于此项目的软件包括虚幻引擎5,blender和Substance Painter;但是,技能和知识可以转移到其他工具和游戏引擎。虽然多米尼克的纹理流程实践是使用科幻走廊的例子来演示的,但最终目标是将这些技术应用于您选择的任何项目。
时间: 207 分钟
格式: 高清 1920x1080
In this 3.5-hour workshop, Dominique Buttiens teaches modern texturing techniques inside Unreal Engine 5 and demonstrates how to create shaders with speed, quality, and efficiency. This workshop details the entire creation process of a sci-fi hallway, including the initial concepting and modeling in Blender, all the way through to the final lighting setup and visual development stages.
Dominique, a Principal Environment Artist, breaks down his AAA industry-level thought processes for texturing pipelines and instructs on how you can set up your own workflow for both solo and team projects. His workshop is aimed at artists with a basic understanding of modeling, texturing, and Unreal Engine. Dominique offers best practices for industry artists and tech artists alike and provides useful tips and workflows for indie teams, solo projects, and hobbyists.
The software used for this project includes Unreal Engine 5, Blender, and Substance Painter; however, the skills and knowledge are transferable to other tools and game engines. While Dominique’s Texturing Pipeline Practices are demonstrated using the example of a sci-fi hallway, the ultimate goal is for the techniques to be applied to any project of your choosing.
Duration: 207 Minutes
Format: HD 1920x1080
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