PMake Studio 1.1.3.2
PANORA|make是一个个人项目,旨在成为虚幻引擎中最容易获得和最完整的景观纹理解决方案。
无论您的工作流程如何,PANORA|make都可以是一个很好的补充。无论您是初学者还是专家,无论是否遵循特定的工作流程,此插件都可以节省大量时间,仅将创作本身作为主要焦点。
它使用基于非破坏性蒙版的工作流程来自动绘制其材质,并允许您手动绘制它们。这些蒙版是由您制作的,通过使用滤镜和噪波,您可以相互添加,减去,相乘以创建所需的结果。
在自由职业者&工作室许可证上,有包含多个生物群系的预设,这些生物群系是汽车材质及其可涂漆子层的组合。您还可以访问校正图层,该图层允许在所有生物群系之上绘制材料。因此,您可以例如绘制沙漠和森林区域,每个区域都有自己的一套规则和蒙版!
PANORA|make is a single-person project aiming to be the most accessible and complete landscape texturing solution for Unreal Engine.
Regardless of your workflow, PANORA|make can be a great addition to it. Whether you are a beginner or an expert, following a specific workflow or not, this plug-in spares a lot a time leaving only the creation itself as the main focus.
It uses a non-destructive mask-based workflow to automatically paint its materials as well as allowing you paint them manually. These masks are made by you, by using filters and noises that you can add, subtract, multiply by each other to create the result you want.
On the Freelancer & Studio licenses there are presets containing multiple Biomes, which are the combinaison of the Auto Material and its paintable Sub-Layers. You also have access to Correction Layers which allows to paint materials on top of all the biomes. So you can for example paint a desert and a forest area, each with their own sets of rules and masks !
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