Artstation - Ultimate Tutorial Character Creation for VFX
针对影视特效的终极教程角色创建教程。 81GB。涉及软件:Zbrush, Substance Painter, Maya, Photoshop。
在视觉特效行业工作,我是R.R.马丁的“龙之屋”的一员,在那里我是该节目最大的龙,Vhagar的主要雕塑家。我还参与了“魔笛”的创作,雕刻了电影主要生物巨蛇的部分内容。通过与大型团队一起参与以生物为中心的项目,我对主管和招聘人员在角色和生物艺术家中寻找的内容有了很好的了解,我想与您分享这些观点。
所需技能水平:
本课程适合初学者和中级艺术家。
您必须知道什么:
Zbrush,Substance Painter 和玛雅的基本知识。我将不介绍基本工具。
数字雕刻和解剖学基础。
This Tutorial has 2 GOALS:
1) Practical: Show a Precise Workflow You can follow with the Character Design of your choice, resulting in a strong Portfolio Piece.
2) Theory: Outline the more general Principles, Design Rules, and Key Skills to create appealing 3d Art
What you get:
- a total of 17+ Hours of video
- Part Narrated tutorial, discussing Design Principles, Rules & Character Art Skills
- Part Timelapse Footage
- Illustrations and Explanation with Examples
- PDF ‚Cheat Sheets‘ for Quick Access to the information
- My Ebook ‚Sculpting a realistic Head in Zbrush: A Beginner‘s Guide'
- Zbrush Project Files
- Skin Detail Brushes
Video Content:
1) Reference Collection + Creation
2) Facial Modeling (Leveraging Scan Data)
3) Body Block out
4) Secondary Shapes
5) Tertiary Shapes + Surfacing in Zbrush
6) Accessories Creation using Zmodeler and other Tools
7) Skin Detailing + Surfacing in Zbrush
8) Texturing in Substance Painter
9) Grooming with Xgen, Shader Setup, and Rendering different AOVs/Render Passes in Maya
10) Compositing Render Passes in Photoshop
Why am I qualified to sell this Course?
Working in the VFX industry I was part of R.R. Martin‘s ‚House of the Dragon‘ where I was the Main Sculptor of the Show‘s largest Dragon, Vhagar. I also worked on ‚The Magic Flute‘ sculpting parts of the Movie‘s main Creature, a Giant Snake.
Being involved in Creature-centered Projects with large Teams I got a really good understanding of what Supervisors and Recruiters are looking for in Character and Creature Artists and I want to share these points with You.
One of my passions for the past few Years was creating tutorials for my Youtube Channel where I am happy to frequently get feedback like this:
“amazing tutorial I have watched a lot and this one surpasses them all as far as a clear visual explanation of sculpting a realistic portrait, this really shouldn't be free!“
“I love it there is so much content in those videos i definitely seen a night and day improvement after watching your videos !!!!!!!!!!! Thank you !!!“
“You know when you find a great channel on youtube that you know you'll be following for years? That's what this is for me. Amazing instructional video. Very focused and brief but with enough detail that we never feel lost.“
“This is the best tutorial for face sculpting that you could find on you tube.Every minute contains a ton of information.Thanks a lot bro for making this amazing tutorial.“
Skill Level required:
This Course is suitable for Beginners as well as Intermediate Artists.
What do you have to know:
Basic knowledge of Zbrush, Substance Painter and Maya is desirable. I will not cover basic tools and Navigation.
Some practice in Digital Sculpting and anatomy will help but is not necessary to gain the benefits of this tutorial.
What's NOT included:
- Topology / Retopology This tutorial shows different modeling techniques but there is no focus on animation-ready topology or retopology process
Please to make sure to look through the chapters listed in the marketing information to see if the topic you are interested in is included!
Software:
Zbrush, Substance Painter, Maya, Photoshop
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