The Gnomon Workshop - Enemy Creature Design for Games FLESH-TEK - Vol. 1
在这个4小时的研讨会中,J.P.探索讨论和演示了如何设计敌人/boss生物设计,从构思草图到使用Photoshop完成的概念设计。
在 FLESH-TEK — 第 1 卷中,您将学习所有需要了解的设计基本要素,以便将初步构思推进到最终的彩色 2D 概念。在整个研讨会中,您将发现J.P.的思维过程,并了解他如何从一个想法迭代到另一个想法以创建设计的变体。您还将开发一些易于遵循的Photoshop技术,J.P.多年来一直在使用这些技术取得了巨大的成功。
When it comes to designing an enemy boss character for a game, where do you begin? For J.P. Targete, the answers lie in the process itself. In this 4-hour workshop, J.P. explores, discusses, and demonstrates how to design an enemy/boss creature design, from ideation sketch through to the finished concept design using Photoshop.
In FLESH-TEK — Vol. 1, you will learn all the essential elements of design that you need to know to move forward with your preliminary ideations through to a final colored 2D concept. Throughout this workshop, you’ll discover J.P.'s thought process and see how he iterates from one idea to the next to create variants of a design. You will also develop some easy-to-follow Photoshop techniques that J.P. has been using throughout the years to great success.
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