Gumroad - Mystery Shack - Stylized 3D Diorama - Tutorial
这是一个由8部分组成的视频系列,展示了从头开始创建此3D立体模型。这最初是为该系列“重力瀑布”系列10周年而制作的粉丝艺术。在多次询问了如何创建此内容后,我决定制作一个教程,逐步介绍该过程。
本系列教程主要演示在 Photoshop 中手绘纹理的过程,然后使用 Blender 中的投影映射技术将这些纹理应用于 3D 网格。在我职业生涯的大部分时间里,我一直是专业的2D艺术家,我的3D技能充其量是发烧友级别的。作为一名2D艺术家,我主要知道如何评估我的作品作为框架中的平面图像的成功和失败。虽然这个西洋镜是3D的,但它主要作为2D图像运行,相机运动有限。我喜欢投影绘画,因为我可以依靠我的2D技能集和一点3D维度来增加效果 - 我想2.5D的定义。
主要涉及软件:
Blender
Gravity Sketch
Substance Painter
Photoshop
After Effects
This is an 8 part video series demonstrating the creation of this 3D diorama from scratch. This was originally fan art made for the 10 year anniversary of the series, Gravity Falls. After many requests about how this was created, I decided to make a tutorial covering the step by step process.
This tutorial series primarily demonstrates the process of hand-painting textures in Photoshop that are then applied to 3D mesh using the projection mapping technique in Blender. I have been a professional 2D artist for most of my career and my 3D skills are enthusiast level at best. As a 2D artist I primarily know how to evaluate the success and failure of my work as a flat image in a frame. While this diorama is 3D, it mostly operates as a 2D image with limited camera motion. I like projection painting because I can lean on my 2D skillset with a little 3D dimensionality for added effect - I suppose one definition of 2.5D.
This diorama was created using several tools including:
Blender
Gravity Sketch
Substance Painter
Photoshop
After Effects
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