Artstation - Heavy Vehicle Design by Max Marharit
在本教程中,我将向您展示我从零开始到最终渲染设计复杂逼真的科幻车辆的整个过程。
请记住,我不会介绍任何特定的工具和软件,我只讨论创造想法和解决设计问题。因此,不会涉及太多的技术内容,我相信您可以使用任何其他工具集获得相同的结果。
教程包含:
9小时加速了延时摄影(5x),英文评论解释了我的思维过程和设计方法(介绍,完整的建模过程,设置渲染,主镜头的后期编辑)
项目文件(用于教育或商业用途,具体取决于许可证) - 融合本机文件,purref板,带有最终模型的Maya文件,最终模型的Fbx,Keyshot场景(请注意,由于我使用了一些付费材料,因此会丢失一些纹理),带有渲染JPEG的文件夹
使用的软件:
Fusion360
MOI3D
Maya
Lightroom
Photoshop
Keyshot
In this tutorial I will show you my whole process of designing a complex realistic looking sci-fi vehicle from scratch to the very final renders.
Keep in mind that I’m not covering there any specific tools and software, and I will only talk about creating ideas and solving design problems.So there won’t be too much technical stuff involved, and I believe you can achieve the same results using any others sets of tools.
Tutorial Contains:
9 hours sped up timelapses(5x) with the commentary in english explaining my thinking process and designing approach (introduction, full modelling process, set up rendering, post editing of the main shot)
Project files (For Educational or Commercial use depending on the license) - Fusion native file, purref board, maya file with final model, Fbx of the final model, Keyshot scene(note that a few textures will be missing, because I used some paid materials), Folders with renders JPEG
Software used:
Fusion360
MOI3D
Maya
Lightroom
Photoshop
Keyshot
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