The Gnomon Workshop - Designing & Creating a Creature Bust - From 2d Concept to Final 3d Asset with Pascal Raimbault
帕斯卡尔·雷姆博设计和创建一个生物半身像教程-从2d概念到最终的3d资产。
这个由WētāFX首席3D建模师帕斯卡尔·雷姆博(Pascal Raimbault)主持的生物设计研讨会涵盖了他为制作而构思独特角色的完整流程。从2D设计开始,使用Maya和ZBrush逐步构建符合原始概念的3D模型。纹理部分全部使用Substance Painter处理,并覆盖多种材料。然后使用Houdini设置效果,最后,在Maya中绑定模型,以便在Karma中设置姿势和渲染。
DESCRIPTION
This creature design workshop by Wētā FX Lead 3D Modeler, Pascal Raimbault, covers his complete pipeline for concepting unique characters for production. Starting from the 2D design in Krita, Pascal moves on to progressively build a 3D model that is truthful to the original concept, using Maya and ZBrush.
This comprehensive workshop details some of Pascal’s favorite skin-sculpting techniques in ZBrush. He explains how he makes his models production-friendly, including how to rework the topology and handle the UVs in Maya. Pascal also covers creating additional elements, such as hard-surface costume pieces detailed in ZBrush, making extensive use of ZBrush’s powerful Polygroups.
The texturing portion is all handled using Substance Painter and covers a variety of materials. The look-dev and turntable setup is then explained in Houdini using Solaris, and finally, the model is rigged in Maya to be posed and rendered in Karma.
The result of this workshop is a final asset suitable for any department in a studio environment to take over, whether to use the asset for a visual effects production or in a game cinematic. To finish off, Pascal shows his high-res renders produced using some basic compositing tricks in Houdini.
Project files include the ZBrush 2022 tool file, which includes the high-resolution skin sculpt and an early WIP version of the costume model, for your reference.
Duration: 271 Minutes
Format: HD 1920x1080
常见问题,点击查询: | ||
●CGer(Cg儿)资源下载帮助 | ||
●资源名词解释 | ||
●注册/登陆问题 | ||
●充值出错/修改密码/忘记密码 | ||
●充值赠送系统 | ||
●文件解压出错/解压密码 | ||
●Payment with Paypal | ||
●哪些资源会被列为付费资源 | ||
●为何要充值解锁 | ||
●免责条款 | ||
●联系站长(联系站长前请先仔细阅读 免责条款 ,网站只提供资源,不提供软件安装等服务!) |