FXPHD - USD and LOPs for Houdini Artists
FXPHD - 胡迪尼艺术家的 USD 和 LOPs 学习教程
越来越多的应用程序开始支持USD,大多数工作室都在某种程度上使用它。USD将继续存在,并逐渐成为行业标准。本课程专为希望熟悉USD工作方式以更好地了解其工作的管道的艺术家而设计。它将涵盖您需要了解的有关USD的所有基本知识,然后它将更加关注Houdini及其在版本18.0中引入的新LOPs,该版本允许艺术家按程序编辑和创建USD文件。
本课程首先解释USD的所有核心概念,然后将这些知识应用于一个基于USD的管道中的示例拍摄。它将涉及资产创建、布局、动画、FX和照明。最后,您将彻底了解USD管道从头到尾是什么样子的,尤其是如何在Houdini中处理USD文件。作为一名胡迪尼艺术家,从打开USD文件到将其导入SOP,然后成功将其导出回USD,您需要的一切都将涵盖在内。
杰罗尼莫·马吉(JeronimoMaggi)以3D多面手开始了他的职业生涯,在过去的6年里,他一直与胡迪尼(Houdini)合作,在故事片中担任FXTD。他在Houdini的教育领域工作了几年,目前在温哥华动物逻辑学院担任Character FX技术总监。
More and more applications are starting to support USD and most studios are in some way using it in their pipelines. USD is here to stay and it is slowly becoming the industry standard. This course is designed for artists who want to get familiar with how USD works to better understand the pipelines that they are working in. It will cover all the basics you need to know about USD in general, and then it will focus more on Houdini and its new LOP context introduced in version 18.0 which allows artists to procedurally edit and create USD files.
The course begins by explaining all the core concepts of USD, followed up by applying this knowledge on an example shot as it moves along a USD based pipeline. It will go over asset creation, layout, animation, FX and lighting. In the end, you will have a solid understanding of what a USD pipeline looks like from start to finish and especially how you can work with USD files in Houdini. Everything you will need as a Houdini artist from opening USD files to importing them into SOPs and then successfully exporting it back to USD will be covered.
Jeronimo Maggi started his career as a 3D generalist and has been working with Houdini as an FX TD in feature films for the last 6 years. He worked for several years in the education field teaching Houdini and currently works in Animal Logic Vancouver as a Character FX Technical Director.
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