VICODynamics [UE5] Source Code
VICODynamics:基于粒子的unreal engine柔体物理插件。
最初是作为我们的游戏“奇卡拉:动作街机摔跤26”的纯UE4插件创建的,目的是创建物理模拟的环绳。它最初被称为VICO动态绳索系统插件43,但在许多方面受到限制。
该库是VICO动态绳索系统插件的演变;这个库不仅本质上与引擎无关(目前几乎是这样,需要外部刚体物理接口,UE4需要PhysX),而且它还模拟了一个更精确的系统,具有更高的性能,支持多线程模拟,而且最重要的是:决不限于模拟绳索!
VICODynamics现在可以模拟布料,可以通过程序创建的图纸,也可以通过将静态网格转换为布料,使用碰撞、附着、张力约束、阻力修改器、施加的力和物理模拟的风来支持遮挡!保持体积的柔体很快就会出现,紧随其后的是液体。
使用基于粒子的模拟的美妙之处在于,您永远不会受限于可以使用粒子和约束创建的内容。
VICODynamics的另一大特点;它在CPU上运行。这意味着它支持多种平台:PC/Mac/Linux、移动端和控制台!对任何硬件都没有依赖关系。已经在Windows/Linux/Mac、Xbox One、PS4/Pro上进行了测试,现在正在任天堂上进行测试。
Forum Support Thread: http://forums.unrealengine.com/showthread.php?79906-VICODynamics-a-particle-based-physics-library
Tutorials Playlist: http://www.youtube.com/playlist?list=PLrGqa6VIm-FjSZLHMKz8ROWTG7EPWnG7i
VICODynamics: a particle based Soft-Body physics Plugin
Originally created as a pure UE4 plugin for our game, CHIKARA: Action Arcade Wrestling 26, in order to create physically simulated Ring Ropes. It was originally called VICO Dynamic Rope System Plugin 43 but was limited in many ways.
This library is the evolution of the VICO Dynamic Rope System Plugin; not only is this library essentially engine independent (almost true at the moment, requires external Rigid Body physics interface, PhysX in the case of UE4) but it also simulates a much more accurate system with higher performance, support for multi-threaded simulation, and most importantly: is in no way limited to just simulating ropes!
VICODynamics can now simulate cloth, either procedurally created sheets or by converting Static Meshes into Cloth, with collision, attachments, tension constraints, drag modifiers, applied forces and physically simulated wind with support for Occlusion! And volume preserving soft-bodies are coming soon followed by fluids.
The beauty of using a particle based simulation is that you are never limited in what you can create out of particles and constraints.
Another big feature of VICO Dynamics; is that it runs on the CPU. This means it supports a wide variety of platforms: PC/Mac/Linux, Mobile and Console! No dependencies to any hardware. Has been tested on Windows/Linux/Mac, Xbox One, PS4/Pro and is being tested on the Nintendo Switch now.
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