BlastFX v17 win mac linux
BlastFX可以轻松创建复杂的粒子系统,并将结果保存为sprite表,以便在游戏或其他项目中使用。
BlastFX还提供可自定义的图像效果后期处理,允许您调整最终渲染的外观。例如,同时使用像素化和调色板重映射过滤器将允许您以8/16位的复古样式创建粒子效果,并完成dithering!
Easily create complex particle systems and save the result as a sprite sheet for use in your games or other projects.
BlastFX also offers customizable image effect post-processing allowing you to tweak the look of the final render. For example, using the pixelize and palette remap filters together will allow you to create a particle effect in a retro 8/16 bit style, complete with dithering!
IMPORTANT - BlastFX currently requires OpenGL 3.3 / ES 3.0 to run
Please try the demo before purchasing!
Also available on Steam!
Click here to view documentation (work in progress)
Main Features:
GPU-Accelerated particles - Easily process thousands of particles without slow down, hundreds of thousands (or even a million!) on higher end GPUs!
Change the look of the final output using a customizable post-process image effect stack, or keep the original look, it's up to you!
Save and load your effect node configuration so you can easily use it in your other BlastFX projects
Retro 8/16-bit style effects can be created using the Pixellate & Palette Map image effects
Import JASC or GIMP colour palettes into the Palette Map effect node
Save and load gradients for use with the particle's lifetime colour or the Gradient Map effect node
Export the final effect to a PNG sprite sheet, individual images or GIF (currently disabled) ready to be imported into any engine
Customise the amount of frames to render, the render frame size and the rendering frame rate
Adjustable pivot/center point for particle rotation
Full Undo/Redo system
Seamless looping mode
Duplicate emitters
Choose emitter drawing order
Zoom & Pan so you can easily fit the effect you've created within the desired frame size
Load & save projects, or even import a project on top of the current one
Customise the background with an image or colour
Available for Windows, Mac & Linux
Post-Processing Effects:
Pixellation
Palette Map
Gradient Map
Posterize
Outline
Chromatic Aberration
X/Y Symmetry
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