Artstation - Nakamoto - Create a Realistic CG Portrait with Maya, Zbrush, Xgen, Arnold and Mari
在本教程中,我将向您展示我在40小时视频中创建CG逼真肖像的所有工作流程!
本教程分为音频评论和视频编辑两章,我将向您解释所有必要的知识。然后,您将能够在不进行编辑的情况下参考完整的原始录制视频,以便更深入地了解我如何应用这些技术。这种方式将更容易让你遵循和应用,但也让你接触到任何你想看到的细微部分。
请注意,这不是一个初学者教程,您至少应该具备每个软件的基本知识。这里我向您展示的是一个工作流,而不是一步一步的软件学习。
软件:
Maya 2022-Mtoa 4.2.4 CPU/GPU
Zbrush
Mari
Nuke
Wrap
请注意,您还必须获得一些付费资源,如画笔、纹理。。。
82.8GB
In this Tutorial I'll show you all my workflow to create a CG realistic portrait during 40 hours of video!
I propose you a specific approach, as it's impossible and not useful for you to have 40 hours of video to look at, so here is how that works :
The Tutorial is divided into chapters with audio comment and video edit where I explain you all the necessary things to know. Then you will be able to refer to the full Raw record video without editing to look more in depth on how I apply the techniques. This way that will be easier for you to follow and apply, but also give you access to any little subtle part you would like to see.
Note that this is not a beginner tutorial, you should at least have basics knowledge on each software. Here I'm showing you a workflow, not a step by step software learning.
SOFTWARES :
Maya 2022 - Mtoa 4.2.4 CPU / GPU - Zbrush - Mari - Nuke - Wrap
Note also you'll have to get some paid resources like Brush, TextureXZY...
CONTENT :
- 3h30 Hours of Videos Tutorial with commentary audio on each part.
- 35 hours of video - Realtime - 1440p - (without any commentary)
- The final scene Maya Project.
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