AL-TOOLS Ultimate Terrain Workflow H18H19 IndieApprentice Only
在为SideFX houdini制作教程项目“终极地形工作流”时制作的houdini工具。(仅限工具).这一个只包括工具,但没有教程场景与地形,。它包含了一些简单的例子来演示如何使用它们。
此套装包括:
-胡迪尼高级教程。hiplc(仅限独立授权)+松树模型(包括纹理)
-16个HDAlc/工具,用于促进地形工作流(包括一个.hiplc网络示例):
AL_terrain_exporter:在指定的瓷砖中分割地形,将UV移动到相应的UDIM瓷砖,并将地形图层导出为纹理贴图。(实验性建造)
AL_地形装载机:自动装载分割地形或单一地形。在低分辨率/高分辨率模型之间切换的选项。(实验性建造)
AL_advancedScatter:你有没有梦想过在胡迪尼内部轻松地散布树木、岩石?这个工具是为你设计的。坡度、高度、自定义对象或属性分布。控制每个要素的密度和比例。(即将基于此工具添加森林散射教程)
AL_fog:根据相机深度创建雾体积。
AL_CloudGobo:创建一些简单的云表示,用于在环境中投射阴影。
AL_snow_属性:为程序着色生成雪属性。
AL_water_属性:生成用于程序着色和散射的水属性(湿度、海滩、水位)。
AL_smooth_variation:应用由噪声或特定属性驱动的平滑过滤器。
AL_heightfieldmask_intersection:在第二个输入中的对象的交点处生成一个掩码。
AL_heightfieldmask_invert:反转heightfield mask的简单节点。
AL_heightfieldmask_border:在地形边缘生成遮罩。用于规格化边。
AL_heightfield_border:控制地形变为网格的软边界。
AL_dunemaker:根据插入第一个输入的曲线生成沙丘模型。
AL_attribute_contact:根据第二次输入的接触/距离生成属性。
AL_属性_噪波:向指定属性添加基本噪波
按体积删除:按指定的体积大小删除几何图形。有助于利用小型地质遗迹/人工制品或将其隔离。
The houdini tools I made while making my tutorial project for SideFX Houdini "Ultimate Terrain Workflow". (TOOLS ONLY)
IMPORTANT : If you Already bought "Ultimate Terrain Workflow-project files", you already have the tools included in this pack ! This one only includes tools but no tutorial scene with terrains,. It does include simple example to demonstrate how to use them.
Message me if you have any requests or questions, I'll be happy to help.
This pack include :
- advancedscatter tutorial houdini .hiplc (indie license only) + pinetree model (texture included)
- 16 HDAlc / Tools to facilitate terrain workflow (Include a .hiplc network example) :
AL_terrain_exporter : Split terrain in specified tiles, move UVs to corresponding UDIM tile and export terrain layersas texture map. (experimental build)
AL_terrain_loader : Load split terrain or single terrain automatically. Option to switch between lowres/highres model.(experimental build)
AL_advancedScatter : Ever dream of scattering trees, rocks, easily inside of houdini ? This tool is made for you. Slope, Height, custom object or attribute distribution. Control over density and scale on each features. (will add a forest scattering tutorial soon based on this tool)
AL_fog : Create Fog volume based on camera depth.
AL_CloudGobo : Create some simple cloud representation to use to cast shadow in environments.
AL_snow_attributes : Generate snow attributes for procedural shading.
AL_water_attributes : Generate water attributes (Wetness, Beach, Waterlevel) usefull for procedural shading and scattering.
AL_smooth_variation : Apply a smooth filter driven either by noise or by a specific attribute.
AL_heightfieldmask_intersection : Generate a mask at the intersection of the object in second input.
AL_heightfieldmask_invert : Simple node to Invert heightfield mask.
AL_heightfieldmask_border : Generate a mask at the edges of terrain. Useful to normalize the edges.
AL_heightfield_border : Control soft borders of a terrain turnede into a mesh.
AL_dunemaker : Generate a dune model based on a curve plugged into the first input.
AL_attribute_contact : Generate an attribute based on the contact/distance of the second input.
AL_attribute_noise : Add a basic noise to a specified attribute
AL_delete_by_volume : Delete geometries by specified volume size. Usefull to get ride of small geoemtries/artefacts or isolate them.
Don't hesitate to send me feedbacks, I will improve the tools or clarify things accordingly as I am using and experimenting with them.
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