MographPlus - V-Ray 5 Masterclass Your Complete Guide to V-Ray for 3ds Max [ENG-RUS] 42.7GB
Mographplus - V-Ray Masterclass Your Complete Guide to V-Ray 5 & 6 for 3ds Max 40.9GB
V-Ray 5/6 for 3ds Max 完全学习教程.
它有900分钟,超过15个小时的点播视频,共75节课,涵盖了有关3ds Max V-Ray的所有内容,包括照明、材质、相机、渲染等。
本课程的重点是介绍大多数人可能不熟悉的新的现代工作流程,同时打破不再有任何意义但人们仍在使用的旧规范。
例如,你们中有多少人使用ACE?我很确定你们中没有多少人。ACES极大地改善了颜色管理,大多数人都不知道如何在他们的工作流程中正确地实施它,我保证,在观看课程后,你会对ACES有深入的了解。
或者,为什么我们仍然使用旧的着色器创建方法,其中包括通过输入具体的反射值、菲涅耳等进行大量尝试和错误?对每个人来说,一个更加精简、定制的PBR工作流程不是更好、更现实、更容易吗?
为什么我们仍然认为Irradiance Mapping是一个可行的GI解决方案,现在不是10年前,有更好的方法,你可以在整个过程中学习它们。
Hey folks, I’m very glad to bring you our new online course: "V-Ray 5 Masterclass: Your Complete Guide to V-Ray for 3ds Max".
It’s 900 minutes, more than 15 hours of on-demand videos in 75 lessons, covering everything about V-Ray for 3ds Max, including lighting, Materials, Cameras, rendering, etc.
Now, let’s see what we have in store for you, my focus for this course was to introduce new modern workflows that might not be familiar for most people and at the same time, break older norms that no longer make any sense but people still use them.
For example, how many of you use ACES? Pretty sure not many of you. ACES has improved color management by leaps and bounds and most people don’t know how to properly implement it in their workflows, I promise, you will gain a deep understanding of ACES after watching the course.
Or why are we still using the old way of shader creation which includes a lot of trials and errors by dialing very specific reflection amount, Fresnel amount and so on? wouldn’t a more streamlined, customized PBR workflow be better, more realistic and easier for everyone?
Or for god’s sake, why do we still consider Irradiance Mapping a viable GI solution, the last I checked, it is no longer 10 years ago, there are better ways and you’ll get to learn them throughout the course.
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