Gumroad - Imperfections for Texture and Look Dev By Zak Boxall
52张8k高清瑕疵效果处理贴图包 。
如今,我们越来越细化我们的模型,这就要求我们的表面具有更高的逼真度。但我一直面临的问题是试图让这些不完美感觉自然和现实。现实世界充满了随机的细微差别,在CG中很难重现。
这些纹理,试图完成你在现实世界中看到的细微瑕疵。这个包里有50个手工制作的灰度贴图。它们清晰锐利,中间点为0,这使得覆盖或混合到材质堆栈或着色器网络中非常容易。使用这些覆面的美妙之处在于,它们可以像你需要的那样厚重或微妙。没有一张贴图是经过剪裁的,以确保良好的衰减,并且可以对其进行分级,以满足您的任何需要。
Nowadays we are getting closer and closer to our models, which is creating the need to have a much higher level of fidelity on our surfaces. Over the past few years I've been working more procedurally and layering up my textures.
But the problem that I've always had is trying to make those imperfections feel natural and realistic. The real world is full of random nuances that are so hard to recreate in CG. I've used textures generated from images I found online, and tried to recreate masks of what, failing that I’ve resorted using Designer to make what I need from scratch procedurally. However the problem is, it's so difficult to separate what you need from images, and procedurally generated grunges don't have the fidelity nor naturalistic nuances that I’m always looking for. So I decided to make my own texture pack by hand.
Using my experience in texturing and lookdev, I’ve made these textures to try to accomplish the subtle imperfections that you see in the real world.Included in this pack are 50 hand created greyscale scans. They are crisp and sharp, with a mid point of 0, which makes it really easy to overlay or mix into your material stack or shader network. The beauty about using these overlays is they can be as heavy or as subtle as you need them to be. None of the maps are clipped to ensure a nice falloff, and can be graded to do whatever you need from them. I did a load of super quick examples to show you how these maps can be used to create lots of different looks.
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