Project Beyond - Character in Cinema 4D, Marvelous, Quixel and Arnold
Project Beyond - Cinema 4D, Marvelous, Quixel 和 Arnold 建模渲染角色教程。70.2GB
在这篇教程中,我将向您展示28小时的工作,介绍如何在Cinema4D、Marvelous、Quixel 2.0、Arnold Render和Nuke中创建完整的角色图像。我展示了从从头开始到最终渲染的所有过程,但没有对所有的图进行任何音频评论。
1-C4D定制工具-2小时
在开始之前,我们将花时间从头开始定制C4D。使用咖啡脚本等升级一些工具,以提高我们的工作效率,尤其是硬表面建模。
2-建模-5小时
所有的建模都是在Cinema4D中完成的。这里我们不模拟角色,只模拟所有盔甲部分。我将根据我的Maya知识向您展示C4D中模型硬表面的工作流程。我们将模型3件(手臂,肩膀和面罩)使用各种工具和技术,如刀,布尔,retopo,钢笔工具。。。
3-Marvelous-5小时
这个项目最大的一部分是女孩套装的布料。这是一种SF风格的布料,不同于你在其他精彩教程中看到的“经典”服装,我使用了一种特殊的技术来制作这件衣服。
我们还将介绍如何使我们的衣服符合动画的最终角色姿势。
4-UVs-2小时
对于UV,我选择在Maya中展开,因为Bodypaint太旧了。不要害怕,如果您根本不了解Maya,那么它非常简单,您可以使用Maya免费教育版本,并且仅将其用于UV内容。这一次我还选择了Maya作为UV,因为我已经在HulkBuster教程中介绍了UVLayout。这样,作为C4D用户,您可以选择自己喜欢的工具!
5-Quixel 纹理-3小时
对于纹理,我这次选择使用Quixel 2.0,因为我已经在之前的HulkBuster教程中介绍了Substance Painter。我们将为初学者介绍Quixel 2.0,而不是纹理我们的硬面件和衣服。
6-Arnold 材质和灯光-8小时
Arnold Render C4DtoA是我为这个项目选择的渲染器。因为它是如此强大的VFX的东西,处理这么好的纹理,与SSS,头发等工作得很好。。。
请注意,我们将使用AlShaders和令人敬畏的alHair!
该部分涵盖了所有渲染过程,包括设置lookdev lighting studio、使用Quixel导出贴图创建着色器、创建SSS皮肤着色器、处理头发着色器。。。。
7-Nuke合成-1小时
最后,使用Nuke进行一点合成,为渲染添加最后的触感。如何撰写我的文章。Exr多通道,细微细节,如辉光、CC、去噪光泽、纹理。。。
In this Gumroad I'll show you about 28Hrs of work on how to create an entire character image in Cinema4D, Marvelous, Quixel 2.0, Arnold Render and Nuke.
I show all the process from scratch to final render but without any audio comment on all the Tuto.
1 - C4D Custom Tool - 2Hrs
Before to start we will take time to custom C4D from scratch. Upgrade some tools using COFFEE scripts etc in order to be more efficient on our work especially for Hard-surface modeling.
2 - Modeling - 5Hrs
All the modeling is done in Cinema4D. Here we don't model the character, only all the armors part. I'll show you my workflow for model Hard Surface stuff in C4D based on my Maya knowledge. We will model 3 pieces (arm, shoulder and visor) using various tools and techniques like knife, boolean, retopo, pen tool...
3 - Marvelous - 5Hrs
The biggest part of this project is the cloth stuff with the suit of the girl. It's a SF style cloth, which is different than "classic" clothes you can see on other Marvelous Tutorial and I use a specific techniques to make this one.We will also cover how to conform with animation our clothes to the final character pose.
4 - UVs - 2Hrs
For UVs I choose to unfold than in Maya, because Bodypaint is too old. Don't be afraid, if you don't know Maya at all it's really simple you can use the Maya Free Educational version and use it only for your UVs stuff. I also chose Maya for UVs this time because I already cover UVLayout in the HulkBuster tutorial. This way, as C4D user you could choose your prefer tool!
5 - Quixel Texturing - 3Hrs
For texturing I choose this time to use Quixel 2.0, because I already cover Substance Painter in the previous HulkBuster Tutorial. We will make an introduction to Quixel 2.0 for beginner than texture our hard surface pieces and clothes.
6 - Arnold Shadind and Lighting- 8Hrs
Arnold Render C4DtoA is the renderer I choose for this project. Because it's so powerful for VFX stuff, handle so well texture, work nice with SSS, hairs etc...
Note that we will use AlShaders and the awesome alHair!
That part cover all the rendering process, included set up a lookdev lighting studio, create shader using Quixel export map, create a SSS Skin shader, deal with Hair shader....
7 - Nuke Compositing - 1Hr
Finally a bit of compositing with Nuke to add final touch to the render. How to compose my .Exr MultiPass, subtle detail like Glow, CC, Denoise Glossy, Grain...
ON PURCHASE YOU WILL RECEIVE :
- 28 hours video (without any audio comment). (37Go)
- The final scene .C4D
- All resources files : HDRI, textures, scripts, references...
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