FXPHD - C4D207 Cinema4D and Design III
蒂姆·克拉帕姆为Cinema4D和After Effects用户提供了另一门课程。主要针对中级用户,Cinema4D的一些知识绝对有用。然而,克拉帕姆的解释非常透彻,大多数有能力的用户应该能够毫无问题地跟随他的课程。
本课程是根据之前包含在C4D203和C4D205课程中的精选课程编制而成。由于应用和行业的进步,Clapham涵盖的许多技术已被优越的特性和方法所取代。因此,我们认为删除冗余并更新相关的文件是一个好主意。克拉帕姆将使用Cinema4D第13版,尽管第12版的用户也应该能够遵循这一课程。虽然重点是与Cinema4D合作,但本课程肯定会不时地涉及After Effects,特别是在Cinema4D和After Effects之间传输3D信息时的工作流程。
更新和重新编写的课程讨论和探索Cinema4D中的照明,以及后期效果中的多通道渲染和合成。这些类也已更新,以包括Cinema4D的最新功能,如线性工作流和物理渲染器,以及在After Effects中配置项目设置以确保正确的合成。本课程涵盖Cinema4D中的许多有用功能,如MoGraph、Xpresso、多通道渲染、照明和动画技术。Tim还涉及一些较小但极其重要的问题,如场景管理、渲染优化和工作流。
Tim Clapham returns with another course for Cinema4D and After Effects users. Primarily aimed at intermediate users, some knowledge of Cinema4D is definitely useful. However, Clapham is very thorough with his explanations and most competent users should be able to follow along without any problem.
This course is compiled from a selection of courses that were previously included in our C4D203 and C4D205 courses. Due to advances in the application and our industry in general, many of the techniques that Clapham covered have been superseded by superior features and methods. Therefore, we felt it was a good idea to remove the redundant and update the relevant. Clapham will be using Cinema4D release 13, although users of release 12 should also be able to follow the course. Although the emphasis is on working with Cinema4D, the course will certainly be dipping into After Effects from time to time, specifically to cover the workflow when transferring 3D information between Cinema4D and After Effects.
The updated and re-written lessons discuss and explore lighting in Cinema4D, as well as multipass rendering and compositing in After Effects. The classes have also been updated to include the latest features of Cinema4D such as Linear Workflow and the Physical Renderer, as well as configuring your project settings in After Effects to ensure the correct composite. This course covers many useful features in Cinema4D such as MoGraph, Xpresso, Multipass Rendering, Lighting and Animation Techniques. Tim also covers smaller but incredibly important issues such as scene management, render optimisation and workflow.
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