Sp2blend 1.1 Substance Painter Shader
让Blender 导入 Substance Painter的Shader更加容易。一个从Substance Painter导入纹理的多功能解决方案,您可以在substance painter中使用默认的金属/粗糙度工作流,并直接使用它生成的纹理,无需任何更改。
只需加载基础颜色、金属、粗糙度、MixedAO和normal_opengl贴图,将它们连接到着色器,将除基础颜色以外的所有颜色设置为使用“非颜色数据”,然后根据需要使用各种选项进行调整。就这么简单。
Substance Painter importing made easy
Hi guys, I have been developing this shader for a while now and it's finally ready for release. It utilizes everything I learned from my PBR Pack which I've provided free on my website and takes it a step further to make an all in one solution for importing textures from Substance Painter. While this node group could definitely be used for any metallic/roughness workflow I have and will continue to keep it's focus and compatibility firmly geared towards Substance Painter.
Usage
I've kept it as simple as possible, you can use the default metallic/roughness workflow in substance painter and use the textures it generates directly without any alterations. Simply load in the base color, metallic, roughness, MixedAO and normal_opengl maps, connect them to the shader, set all but the base color to use 'non-color data' then use the various options to tweak as required. It's that easy.
I would like to thank cynicat pro for doing a lot of the hard work relating to fresnel and rim lighting and for sharing it with the community, if you haven't already definitely check out the guys tutorials.
Also credit to Papa_Dragon for his Steampunk Spider which I used for testing, available on BlendSwap and thanks to Astro1derboy for the engine comparison image.
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