Ninja Ripper 2.0.4 beta portable
Ninja Ripper 2.0.5
Ninja Ripper 是一个实验性工具,用于从3D游戏关卡中提取模型,并在3D编辑器(如Blender, 3D Max, Noesis)中进行探索。例如,用例可以是探索游戏级别中难以到达的地方、“复活节彩蛋”和相机视野受限的地方。
程序是基于开发人员的热情编写的,但是它的创建需要很多时间。当前版本的实用程序支持使用DirectX 11进行渲染的程序。计划支持从最新版本的DirectX 12以及Vulkan、OpenGL提取场景。特别是,模拟器(如Nox)使用Vulkan和OpenGL进行渲染,因为它们与DirectX不同,是跨平台的。因此,Patreon是为那些希望支持和加速开发的用户而创建的,并为他们提供更多帮助和最新版本。
Ninja Ripper (current major version 2) is an experimental utility for extracting geometry from 3D game levels and exploring them in a 3D editor such as Blender. Use cases could be, for example, exploring hard-to-reach places in a game level, "Easter eggs" and places where the view of the camera is limited.
The first version of the program (Ninja Ripper 1.7.1) was written in 2012 as a utility for extracting 3D models in T-pose for printing on a 3D printer. Due to the loss of interest, the development of the project was stopped in 2017. But in 2021 new version 2 development started from scratch.
The program is written on the enthusiasm of the developer, but its creation takes a lot of time. The current version of the utility supports programs using DirectX 11 for rendering. There are plans to support scene extraction from the latest version of DirectX 12, as well as Vulkan, OpenGL. In particular, emulators (such as Nox) use Vulkan and OpenGL for rendering, because they are cross-platform, unlike DirectX. Therefore, Patreon was created for users who want to support and speed up development and for additional help and the latest versions.
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