Spritehandler 2.0.2 BETA
Spritehandler 2.0.7
Spritehandler是一套用于在Blender中使用和生成sprite表的工具。使用节点组来操纵UV坐标,Spritehandler会对通过图像纹理节点加载的精灵图纸进行排序。这为渲染精灵、动画书、广告牌、粒子和材质变化提供了丰富的可能性。所有功能都包装在直观的操作员中,以提高效率和易用性
NOTE: At this time Apple ARM processors, such as the M1, are not officially supported.
Spritehandler is a set of tools for using, and generating, sprite sheets within Blender. Using a node group to manipulate UV coordinates, Spritehandler sequences sprite sheets loaded through image texture nodes. This opens up a wealth of possibilities for rendering sprites, flipbooks, billboards, particles, and material variations. All functionality is wrapped in intuitive operators for efficiency and ease of use
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